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CazaPool3D is a 100% java3d pool and billard game, with both single and multiple player abilities. It tracks ball paths, handle undo, use mulitple views, loads (threads) multiple 3ds objects, handles picking/collision/animation/overlays and more
This project is a conversion of AATrade (written using PHP) to a Java based architecture. The project is based upon similar projects such as BNT, NGS, Trade Wars 2000 and Ultimate Universe. Web-Based browser solution first followed by a client tool.
An Interactive Fiction Player written for Java Virtual Machine. It implements the Z-machine and Glulx specifications and can be used either standalone or as an applet. The Z-Code/Glulx interpreter runs adventures made by Infocom and contemporary Inte
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JDice rolls dice. A simple yet rich language allows to express several kinds of roll schemes, including any dice type, rerolling, selecting highest/lowest, counting, etc.
Using C++, STL, OpenGL, SDL, Box2D and ODE. This project strives for platform independance, code readability and speed. The main target is to provide a convincing driving and physical simulation through the use of ODE at a reasonable frame rate.
ACRASH is an open implementation of the CRASH Monte-Carlo continuum radiative transfer scheme presented in Ciardi et al. 2001 and Maselli et al. 2003. This code solves the radiative transfer equation for any geometry in 3D using a Monte-Carlo scheme.
Language, compiler and simulator for CDL cycle description language Platforms: OSX, Linux, Cygwin CDL is a C-like language for hardware description; simulator generates C++ models and synthesizable verilog. Includes C++ cycle simulation engine.
Galactic exploration is a simulation game in very early development. By the final cut of the game the player will be able to go to every place in a procedurally generated universe with millions of planets, galaxies, stars, nebulas, and many more.
...It has some flaws that could result in inaccurate data. These flaws have been addressed in copymark2, which you can find on google code: https://code.google.com/p/copymark2/wiki/Copymark2
A simulation of real world file transfer performance. Generates files and then transfers them using the Windows Shell or Finder in OS X. Outputs performance results to .csv and has an optional plotting feature. For documentation, please see the wiki.
A Java game based off the version on YoYoGames.com:
http://gmc.yoyogames.com/index.php?showtopic=279075
The only controls are the arrow keys: Left and Right to steer, Up key to go faster.
This is a small program to show impedances in a Smith Chart. The chart is drawn (it is not an image), so it can be redimensioned without pixeling. As it's done with Qt 4, it should run in multiple platforms.
The goal of this project is to create a fast generator of a volumetric fire animation. The generator uses a short precomputed sequence to produce an endless animation. Packages real-time-fire2.0 and higher contain additionally a heat haze.
Knitter produces a 3-dimensional model of a knitting pattern. It supports KnitML, as well as a native language similar to that of traditional knitting patterns.
The openLBMflow is an fast fluid flow solver based on Lattice Boltzmann Method. Main future are 2D and 3D code, single and multiphase models, Output data in VTK format can be directly open in Paraview. Download Windows or Linux binary version now.