Showing 59 open source projects for "fleet"

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  • 1
    A space adventure game with elements of arcade and strategy. Can you command your fleet against your greatest enemy?
    Downloads: 0 This Week
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  • 2
    Modular application development for people who prefer Java SE 5 to XML configuration.
    Downloads: 0 This Week
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  • 3
    IFS is a full Fleet Management System for Star Trek play-by-email RPG's. It includes a website CMS (content management system), as well as a powerful backend to keep track of the ships, COs, and players in the RPG.
    Downloads: 0 This Week
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  • 4
    Final Frontier Trader is a 2D single player space strategy, combat, and trading game. You pilot a starship which is upgradable. You can buy, sell, or trade parts and even new starships. You can even join a fleet for experience in missions and combat.
    Downloads: 2 This Week
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  • 5
    The Fleet Management System is design to help ease the day to day running of a fleet website. It has a wide variety of features: an intergrated board, a unique tier system, auto intergrated switchboards and more.
    Downloads: 0 This Week
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  • 6
    Eternal Vigilance is an online cross-platform space strategy game where the player pits his/her fleet against others in a bid to control known space. You will build and expand the fleet and train pilots to reach this goal.
    Downloads: 0 This Week
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  • 7
    This project is a massively multiplayer online game played through your webbrowser. You control a ship and planet in the startrek universe and carve out an existance with other players, eventually it is possible to create your own fleet and empire.
    Downloads: 0 This Week
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  • 8
    Project PHOENIX is a massive multiplayer 3D-space shooter. It simulates a universe where you can do everithing you want. Buy new weapons or shields for your ship, or build your own fleet to controll our favorite tradeways.
    Downloads: 0 This Week
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  • 9

    fluxychat

    Realtime chat API on Cloudflare — hosted or self-host

    FluxyChat is a multi-tenant realtime chat API built on Cloudflare Workers, Durable Objects, and D1. What's different: - One Durable Object per room: WebSocket fan-out + ordering at the edge, no socket fleet to manage - Agent tool calls stream on the same room WebSocket as chat messages — debuggable in the operator console - MIT self-host on your own Cloudflare account, or use the hosted beta - Next.js operator console: rooms, agents, billing hooks out of the box - @fluxy-chat/sdk: TypeScript SDK with React hooks, reconnect/backoff, REST history pagination Built for SaaS teams adding in-app chat without Pusher-scale bills or running persistent WS pods.
    Downloads: 0 This Week
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