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Tribal Wars II The game is currently under heavy development, and many features are currently missing. This release is an alpha version, not a completed playable game - please check our site and forums for future updates!
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As the title suggests, this is a real-time strategy game IN SPACE!!!! This version is incomplete and I have stopped working on it. If you would like to continue it, email me and I will send you the source code.
Quantus will be a heavily teambased, tactical multiplayer shooter. It will incorporate elements from rts and fps genres to create a game in which you must work closely with your teammates, performing diverse roles under the orders of your commander.
Infinite Wars is a team-based space-shooting game with elements from RTS-games. Per team there can be one commander managing the team while the other players fight in small space-ships trying to compete with the other team.
An actionscript 3 game with RPG and RTS elements. The game is in a semi-playable state, but there's still a long way to go. Check the website for a playable demo of a recent version from the git repository.
A project created from scratch to gain experience with game design and graphics engines. Currently it contains a solid GUI framework, terrain/world editor, sprite system, sky box system and entity manager.
Allegiance is a 3D space shooter/sim with support for up to 200 players, with distinct research paths, a dedicated commander position, RTS style 3D interface and teamwork-based gameplay style. http://en.wikipedia.org/wiki/Allegiance_(computer_game)
This project intends to build a 2D isometric tile engine similar to Age Of Kings:The Conquerors but a lot better and with the art and settings out in the open for fun editing and customization.So how abt a return to the gud ol' RTSgame for a spruce up!
Kingdom of beasts (KoB) is a Fantasy, Medieval, Real time Strategy Game. using Stratagus as game-engine. KoB will be different (in some way) than the other rts games.
The project consists in a simple 2D game that serves as a testbed for navigation algorithms based in real time search.
The main goal is to provide implementation and documentation about pathfinding algorithms that work well in dynamic environments.
RTS meets RPG this game writen in php using a sql db (currently just MySQL) and the GD libary. The aim of this game is to create a world that the player controls by trading and creating civilizations with the help of other users.
A game that is very very very fun. It will most likely be a multiplayer RPG at some point in time, though the engine is being written in such a way to make it easy to convert to an RTS.
The Cyber Hordes is a single or multi-player RTSgame where each player builds robots and gives them various components (weapons etc..) and then general orders (e.g. Attack), which the AI of the robot will attempt to complete on its own.
"Scorched Earth" style RTSgame with a twist. Combat is inter-planetary and instead of turn based shooting you build your base on your choosen planet in an RTS sytle fashion.
A cross-platform, open source Real Time Strategy game engine designed to enable the creation of a wide variety of RTS games, with ease of modding in mind.