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The DetStoch package offers the user two different methods to compute chemical reactions: Deterministic and Stochastic approaches. It allows the user to play with an intuitive GUI framework and compute the evolution rates of the chemical reactions with the different methods available. The results are displayed in graphical plots of the species concentration over the time.
The package is designed to solve any of the following reactions by either one of the two approaches mentioned:
Synthesis-Decompostion Reaction
Chain Reaction
Nuclear Chemical Reaction
Lodka Model
Brusselator Model
Furthermore, the Stochastic approach can be computed by several stochastic simulation algorithms. ...
Mitochondiral Infectious Damage Adaptation (MIDA) model of aging
This project provides the source code for the Mitochondiral Infectious Damage Adaptation (MIDA) model of aging.
A probabilistic modeling approach is applied by solving the master equation in mitochondrial quality state space in the presence of fusion-fission events, decay of functional quality, mitophagy and mitochondrial biogenesis, as well as molecular damage originating from a random source or from infectious events during fusion and fission.
The provided source code is written in...
A self-contained, fully configurable Java "game" to simulate multi-species evolution. Design species by optionally specifying every attribute; modify any or all environmental settings; let them loose to eat, fight, procreate, die, and Evolve!
The Mars Rover Simulator project is based on the evolutionary robotics paradigm where an artificial agent acquires its skills through the process of artificial evolution. This simulator can be useful to evolve neural network controllers for the rover
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This is a C library with a set of functions that allow the user to evolve biological networks. The user provides a fitness function in C, and the library will do the rest. A few simulation algorithms and examples are included.
Ouroborus is an artificial life framework for mobile agents on a background of cellular automata. It can be used to teach and research topics such as population genetics, ecology and evolution. The demo includes a curses view and live Csound audio.
This Applet is a simulation of evolution by natural selection demonstrated by artificial life forms that live and reproduce in a matter of seconds. You can see the effects of natural selection just minutes after a major environmental change.
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Single or multiplayer strategy game centered around evolution. Cells dynamically interact with their world based on evolved abilities. Accumulation of evolution points allows you to evolve select members of your cell colony.
A continuously-evolving population/intelligent AI/environment/evolution simulator. Players manipulate a given world in which creatures with varying characteristics attempt to survive by eating, avoiding harm, and reproducing.
A big-sized project for Software Engineering at Complutense University of Madrid, Spain. E.V.A. stands for Artificial Life Evolution and it´s a game and simulator of living 3D creatures moving all over different environments and reacting to them.
Artificial chemistry low-level simulation : make up our own rules of construction to simulate open-ended, creative evolution. See http://organicbuilder.sourceforge.net/ for more information.
A free, open source, artificial life, genetic evolutionsimulation in which small creatures called Neds roam the world, mate with one another, harvest food, eat and eventually die.
The Distributed Genetic Programming Framework is a scalable Java genetic programming environment. It comes with an optional specialization for evolving assembler-syntax algorithms. The evolution can be performed in parallel in any computer network.
We experiment with Evolution of Artifical Neural Networks, combining the two fields of Evolutionary Computation and ANNs. Our methods are applied to a variety of interesting problems. To learn more, click on "Home Page", "Mail", or "Files".
Simulation-System for cell-evolution according to Darwin's theories.
The system consists of a server, simulation-units and several clients.
The simulation can be computed by many computers simultaneously.
LineageEvolver is a simulation system for molecular evolution. Sequence evolution is simulated using modular processes such as substitutions, gene duplication/death, horizontal gene transfer, and more.
An Evolution Simulator of Single Cells in a Pond. This shows a crosssection of
water with sun shining from above. A single cell is dropped in and has various genes. The cells multipy and evolve. See Files above for download and screenshot.