Search Results for "javascript memory game" - Page 19

Showing 787 open source projects for "javascript memory game"

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  • 1
    jsSudoku

    jsSudoku

    Browser sudoku game

    Browser sudoku game: 5 difficulty levels, hints, simple interface. Enjoy!
    Downloads: 0 This Week
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  • 2

    Audio Game Kit

    a game library to develop audio games

    do you want to make your audio game? it is easy! just embed AGK in your C++ application and use it it is very easy to learn
    Downloads: 0 This Week
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  • 3
    chromeos-apk

    chromeos-apk

    Run Android Apps in Chrome OS OR Chrome in OS X, Linux and Windows

    Make sure Android applications are compatible with your Chromebook, first try to install an official application. Download an official app, such as Evernote, from the Chrome Web Store. Then download an open source game, like 2048.APK Game by Uberspot and load it as an unpacked extension. Go to chrome://apps and launch it there, ignore warnings. Install a sample Android app from the Chrome Store to get the runtime. Test out that app, make sure it runs on your hardware. Ubuntu might need sudo...
    Downloads: 23 This Week
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  • 4
    2GB

    2GB

    a binary game

    This game is based on the original version of 2048. Other versions are derivatives or fakes, and should be used with caution. Click below to play it online.
    Downloads: 1 This Week
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  • 5
    Maze War SVG

    Maze War SVG

    The famous Maze War game recreated as a modern web application.

    Maze War SVG is a web-based recreation of the Maze War game written for the Macintosh, circa 1987. That, in turn, was inspired by the first Maze War game, which was created in 1973 by Steve Colley, Howard Palmer and Greg Thompson.
    Downloads: 1 This Week
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  • 6
    AutoTeach

    AutoTeach

    AutoTeach makes kids study and learn in exchange for internet access.

    AutoTeach is a tool that enables parents to supplement The AutoTeach Parent Tool enables parents to supplement their childrens' education without supervision or drama. With AutoTeach you can queue-up activities and tasks that will be dutifully performed at regular intervals. Why will they cooperate like this? Because AutoTeach meters their internet access by using credits which they earn by performing the agenda which you have queued-up for them. The system has potential for many...
    Downloads: 0 This Week
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  • 7
    HTTP Switchboard for Chromium

    HTTP Switchboard for Chromium

    Point & click to forbid/allow any class of requests made by browser

    HTTP Switchboard is a Chromium-extension that lets users take very granular control over the kinds of requests their browser issued: cookies, scripts, images, frames, XHRs, etc., organized by source domain and destination domain, in a matrix interface. Instead of relying solely on curated blocker lists, this tool let you whitelist or blacklist entire classes of requests, per domain, with one-click operations at the intersection of type and domain. Its focus was on privacy and transparency:...
    Downloads: 0 This Week
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  • 8
    Muses Radio Player
    Live MP3/OGG/AAC Flash Player for Icecast and Shoutcast. It has some interesting and necessary features like reconnect on network errors to make sure users never get silence and cache management to avoid memory memory consumption. Works with Flash 10.1 and newer.
    Downloads: 0 This Week
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  • 9

    Visual Integer Factor

    Puzzle game demonstrating whats so hard about binary integer factoring

    VisualIntFactor will be an interactive educational and scientific tool demonstrating multiply, factor, conversion between unary counting and binary integers, all in the same grid of hexagons. This grid is based on pascals triangle, which is a 1d cellular automata that calculates (X choose Y) factorials by each cell being the sum of the 2 cells upleft and upright. Draw a binary integer from a cell going upright, then explore the allowed transforms which may lead you to a factored state in 2...
    Downloads: 0 This Week
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  • 10
    MiniMek

    MiniMek

    Mini games with Meks

    Mini games using Meks. These use some art assets from megamek (http://megamek.info/) and therefore these games are also licensed under the GPL (http://www.gnu.org/licenses/licenses.html). To play the games visit the game's page: http://minimek.sourceforge.net The newest game is called "RogueMek". It is a Rogue-like adaptation of the Battletech board game. In it you choose your mech then battle it out against multiple enemy mechs. The beta release video can be watched here:...
    Downloads: 0 This Week
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  • 11
    gamepad4j

    gamepad4j

    Java Gamepad API for multiple platforms

    A simple, elegant and powerful API for using gamepads like the Xbox 360 or DualShock 3 pad in Java-based games. Will support Windows, Linux, MacOS and OUYA in first release. Simplifies dealing with analog sticks, triggers, button mappings and more. RELEASE PLANNED NOV/DEC 2014 (sourcecode on Github).
    Downloads: 4 This Week
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  • 12
    This program serves for calculation coordinates centers of maps for drawing up a uniform collage. Данная программа служит для расчета координат центров карт для составления единого коллажа.
    Downloads: 0 This Week
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  • 13
    LiquidFun

    LiquidFun

    2D physics engine for games

    LiquidFun is a 2D rigid-body and fluid simulation C++ library for games based upon Box2D. It provides support for procedural animation of physical bodies to make objects move and interact in realistic ways. You can write LiquidFun code in C++, Java, or JavaScript. LiquidFun is an extension of Box2D. It adds a particle based fluid and soft body simulation to the rigid body functionality of Box2D. LiquidFun can be built for many different systems, including Android, iOS, Windows, OS X, Linux,...
    Downloads: 0 This Week
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  • 14
    vtop

    vtop

    A graphical activity monitor for the command line

    Vtop is a free and open-source activity monitor for the command line. It’s written in node.js and can be easily extended. It uses Unicode braille characters to draw CPU and Memory charts, helping you visualize spikes. We also group processes with the same name together. We calculate the CPU percentage as a total of your overall system power. 100% is all cores and HyperThreads maxed out. This is different to how Apple Activity monitor works. If your terminal supports mouse events (like iTerm)...
    Downloads: 0 This Week
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  • 15
    A Java Servlet based generic game tournament pool bracket tracking application suitable especially for the NCAA basketball championship tournament. Features include bracket enterring, multiple scoring systems, multiple users, groups, pools, etc.
    Downloads: 0 This Week
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  • 16

    Paper Engine 2

    Multi-threaded 2D Renderer licensed under the Mozilla Public License

    Hyper fast multi-threaded cross platform 2D renderer with optimized loading via file cache, basic GUI elements, and beginnings of an editor.
    Downloads: 0 This Week
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  • 17
    TurboSphere

    TurboSphere

    TurboSphere is an easy to learn and powerful JS based game engine.

    TurboSphere is an intuitive and easy to learn game engine. It is generally modeled after the Sphere RPG engine for its API, although the API has been modernized. It uses JavaScript as its game logic language, and supports many common file types for resources. TurboSphere uses Google V8 for JavaScript execution and SDL for graphics, audio, input and most other game related functions.
    Downloads: 0 This Week
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  • 18

    Modular Gaming

    Modular Gaming Open Source Persistent Browser Based Game Framework

    We are in the process of creating a open source persistent browser based web game (PBBG) framework which will have all the features to get you started and let you start developing your unique features without having to write all the basics. We have taken a modular approach, you can use only the modules you want. If you wanted just a forum you could enable only the core, user and forum modules. We are building our framework using Kohana which is an open source, object oriented (H)MVC web...
    Downloads: 0 This Week
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  • 19

    PubSubSQL

    An open-source in-memory database integrated with Publish-Subscribe

    PubSubSQL makes it simple, easy and quick to develop applications that require database and notification services. Publish-Subscribe messaging is integrated with an in-memory database as a single product. When the underlying data changes, client subscribers receive updates in soft real-time without having to poll the database or implement database trigger hooks. PubSubSQL is written in Go and runs on Linux and Windows, with Mac OS X in the works. We provide unified APIs for Go, Java and .Net and will soon be adding Python, Objective-C, JavaScript, Ruby and more. ...
    Downloads: 0 This Week
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  • 20

    XMICAE Customizable IF Engine

    XMICAE is a framework for browser-based IF/RPG narratives.

    XMICAE stands for eXtensible Markup Initialized Customizable Adventure Engine. It is an IF system that supports the integration of game element like "Activities" that can turn it into something capable of adding sophisticated game mechanics. It is inspired by and aims to be an alternative to StoryNexus and Sryth.
    Downloads: 0 This Week
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  • 21
    HolyWar: The battle for Faith

    HolyWar: The battle for Faith

    Classic backgammon in fantasy setting with a lot of missions.

    Holy War: The battle for Faith [Fantasy Backgammon] Is the variation of Bacgammon game in fantasy setting. Features: - Classic backgammon rules (except "7"-rule) - 3 factions (crusaders, saracens and undead) - 3 campaigns with a lot of missions - Fight with AI and human (hot-seat) Engine: HTML5
    Downloads: 1 This Week
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  • 22
    Game Sharp
    El verdadero objetivo del juego no es el juego en sí mismo, sino que este es solo un medio para lograr el verdadero objetivo que es cómo se ha hecho el desarrollado. El videojuego está desarrollado en C# utilizando ScriptSharp, para poder convertir el código C# en JavaScript. Dicho código fuente utiliza un elemento <canvas> de html5 sobre el cual son presentados los objetos del juego. Para lograr que la nave pase sobre el fondo de la caverna se ha utilizado el concepto de capas (layers)...
    Downloads: 0 This Week
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  • 23
    Shadowsocks-Nodejs

    Shadowsocks-Nodejs

    Node.js port of Shadowsocks

    Shadowsocks-Nodejs is a Node.js implementation of the Shadowsocks proxy protocol, providing server and client components that let users create an encrypted proxy tunnel to bypass network filtering and protect traffic in transit. The project reimplements the lightweight, stream-oriented Shadowsocks protocol in JavaScript so operators can run servers and clients using Node.js environments rather than native binaries or Python ports. It exposes typical Shadowsocks features such as configurable ciphers, listening ports, and worker process models that let operators tune performance for their deployment. Historically, the Node.js port has been used when convenience or platform compatibility mattered, though some maintainers and users note that performance and memory characteristics differ from other implementations. ...
    Downloads: 1 This Week
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  • 24
    Chaplin

    Chaplin

    HTML5 application architecture using Backbone.js

    Chaplin is a lightweight, structured JavaScript application architecture built on Backbone.js for developing scalable, maintainable single‑page applications. It provides MVC organization, clean routing, memory management, controllers for screen logic, and modular design to address shortcomings in raw Backbone. Chaplin was derived from a real application (moviepilot.com) and is written in CoffeeScript with builds in JavaScript.
    Downloads: 0 This Week
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  • 25
    Front end Interview Questions

    Front end Interview Questions

    Help the front End community to rock interview

    ...HTML might be the heart of a website, but least utilized and explored. js dude followed the same path and put some basic questions when you are applying for a position directly not for HTML/markup developer or designer. This is your battlefield. you have to be rock solid in Javascript. That's what brings you the paycheck. In this section, I will go through some mid to high-level javascript interview questions for a solid foundation. The better you know your playground, the easier for you to play the game. and sometimes you can easily play the trick.
    Downloads: 0 This Week
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