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A shareware game called begin was released in 1984: a tactical starship game with a good AI and fair rules (the computer had no advantage) I've hacked assembly code to make it a multiplayer game, so that folk can challenge each other rather than the AI.
The main goal of this project is the development of an IFX Transaction Switch that handle particular devices like an ATM (J/XFS compliant), POS in the future, and other devices that speak a common language: IFX
Ocean Empire is a reimplementation of the famous DOS-game Ocean Trader. Though it is not completely identical to Ocean Trader, it will have many more options, which offer more game features to the user.
Web-based dynamic system modeling tool for online nonpoint pollution, hydrology, and water supply planning. Supports HSPF, CEQUAL and GWLF. Web Hydrology Object model is object oriented, with user definable equations, linkages and remote data queries.
SiGeM is a Memory Management Software Simulator developed by Padua University's students. This software's goal is to show how processes can use memory pages, with a lot of scheduling policy provided by user configuration, in a multi-programmed system.
Modyna is an open source application to model dynamic systems and simulate their behaviour. Modyna lets you define a system visually. It automatically builds the equations to simulate the systems behaviour. Simulation results are shown as graphs.
Iridescence is a hovercraft simulation with graphics in the spirit of the playstation game, frequency, and with some harkening back to spectre and bzflag.
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Particle Toy is an Lua extended particle systemsimulationsystem. It is implemented in C/C++ and algorithms are scripted in Lua. A patterned version of Particle File, which was implemented by famous Seumas McNally, is provided as an example.
UniVeCS is a generic vehicle combat turn-based game system simulating a broad range of vehicles from starships and giant robots to cars and tanks in both single player and networked multi-player modes.
TankCoders is a project which consists in the development of a Networked Virtual Environment 3D for war tanks battle simulation. The tanks of the battle can be controlled by autonomous agents written in AgentSpeak(L) language from Jason interpreter.
ciperf is used to calculate the -b and -l values for iperf in order to produce a chosen udp packet throughput (overhead = 51 bytes) in respect to some variables which may change the calculation of the parameters (e.g. computers, links, ...).
Virtual RTAI Lab is a project aimed to develop an educational platform for Control System Design. It is composed by a server running on linux rtai and a java client, which allow the user to better understand parameters changing in real-time control.
The Tomographic Image Reconstruction Interface of the Universite de Sherbrooke (TIRIUS) is a Qt-based user-interface software for reconstructing 3D images from data generated by real apparatus or generated by the GATE Monte Carlo simulator.
This is a GUI for the MaNGOS server platform. This is based on the GUI developed by Angelus so many credits go to him. This is a rewrite using his core.
PyMaTi is a simple and easy to use GUI for numerical and scientific computing in Python. It surrounds well know packages NumPy and Matplotlib and provides possibility to immediately play with numerical python from intuitive user interface.
Main source code is moved at https://github.com/jpahullo/planetsim. We recommend authors of contributions sections to move your code to github. Since then, contributions remain here for your use at will.
PlanetSim is an object oriented simulation framework for overlay networks and services. This framework presents a layered and modular architecture with well defined hotspots documented using classical design patterns.
GGOS is a Graphical Simulator of the gravity interaction written in C. It provides a real-time tracking of the orbit and the user can interact with the universe with a lot of function. There is 2 different version:1(fast)with X11 2(slow)written with GLUT
A collection of modeling tools for system comprehension.
Includes
1) DEMOS2K - a semantically justified version of DEMOS
2) SAVANT - a tool for evaluating system availability
3) GOLDSTAR - an arbitrary reward calculation system.
RNGSHARP is an easy to extend C# library for generating generic objects with a specific probability or random numbers from a wide variety of distributions. Library provides mix distributions system and a way to set output accuracy.
Windowed walking robot simulationsystem (based on Qt v.4 library). Allows projecting kinematic model of robot, planning robot movement, and movement simulation with gait parameters visualization. Program stores all data in XML files.