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RILedit is a map editor for 2d tile-based games, written in Java. It features tile editing, entity editing, and is compatible with the freeware tile editor Mappy. It's easy to modify it so that it creates custom files to use in your own game.
An Eclipse plugin for generating code out of an Entity-Relationship-Diagram (ERD). Currently SQL-DDL and POJO classes with EJB3.0 Annotations are supported. The diagrams conform to the diagram description by H. Buff (german book, ISBN 3-03-440201-5)
A project created from scratch to gain experience with game design and graphics engines. Currently it contains a solid GUI framework, terrain/world editor, sprite system, sky box system and entity manager.
BeanBin is a utility for persisting EJB 3.0 Entity beans in JBoss. It works without the need of any xml configuration (except for database connectivity) and it generates all the nessessary JPA-QL. See www.beanbin.org
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This library generates code from UML models using the groovy scripting language. Support UML tools that use XML Metadata Interchange format (XMI). (Argo, Poseidon, Magic Draw, and many others). Currently supports generating JPA entity beans from UML.
phpTaxonomy is aimed at providing a framework for presenting web-based lists of species and their organisational structure along with text descriptions and images aiding in the identification of these species. Inluding online administration module.
wp-forked is going to be a fork from the Wordpress 2.1 version. Its main intent right now is to be a non-branded entity of the WP-engine. The focus is on making it smaller, faster, easy to use, and eventual integration with the bbPress forum software.
aSVERD is a little system for generating Entity Relationship Diagrams (ERD) as Scalable Vector Graphics (SVG). SVG can be viewed and zoomed in a Web Browser. The diagrams can be edited with an SVG editor and round-trip updated against the database.
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The OpenSSL shell/batch script collection offers insight in how to setup a hierarchical PKI structure consisting of a Root CA, several sub CA's and end entity digital certificates. The scripts are available for unix and windows.
The objective is generate a tool to assist the school business process in Brazil. In first instance, this project is for an assitential entity known by APAE. The project will be developed with the Java plataform with open source development tools.
EJB3checker is a static code analyzation suite for the EJB 3.0 technology. It checks the correct combination of annotations and declarations for entity and session beans.
Implementation of DIS standard (IEEE1278.1) in Java.
DIS stands for Distributed Interactive Simulation.
It allows Entity level simulation/interaction of objects in a virtual world.
DIS uses the UDP protocol and is used by several government agencies to
This framework allows the definition of attributes, entities and relations as used in entity-relationship (ER) models. It will then handle input and representation of data appropriately.
The Golem Engine is a Python-driven project which brings together many open source libraries such as PyOGRE and PyODE into a powerful 3d game engine by and for small and independent game studios. It uses a component-based game entity system for maximum f
A graphical data modeling tool, allowing one to build Entity-Relation data models for use with Relational Databases (RDBMS). The tool allows one to forward generate a SQL script of statements to build the model within a SQL92-compliant database.
Endefr (pronounced as endeavor) is an ENtity DEployment FRamework for Java. With it you can wire components together at a fine-grained level, down to Java primitives. Endefr focuses on maintaining overview as the complexity of the structure increases.
Generate Entity Relationship Diagrams for a a database supported by the ADODB library, using PHP. The data for this ERD is kept in a table in the database.
Raise your very own baby dragon, and then go on an epic journey to become the king of Evanion. Battle other players, trade items, horde wealth, and become the most powerful entity in all the land.
A simple, yet powerful framework built around the OGRE rendering system. Has many features in the works such as AI, Audio, an entity system (much like CEL), and a complete level editor.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.