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The monoBOTICS project aims to become to an OpenSource Framework, to facilitate the tasks of design, simulation and implementation of solutions for areas of Robotics and Automation.
A reactor solver which uses stochastic particle methods to model particle population balances. This code is developed by the CoMo group in the chemical engineering department at the university of Cambridge (como.cheng.cam.ac.uk).
aLice - ALice is likely the most Inefficient Code Ever written for boundary elements It is a c++ multi-platform code (tested on MAC-OS X 10.5, Win32, Ubuntu linux 9.04) for BEM analysis of steady and time dependent problems (in progress)
This is a 2D shooting action game for two players for GNU/Linux, Mac OS X, and Windows. Current release written in C++ using the SDL library with its extensions. Next release will be in Java.
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An Interactive Fiction Player written for Java Virtual Machine. It implements the Z-machine and Glulx specifications and can be used either standalone or as an applet. The Z-Code/Glulx interpreter runs adventures made by Infocom and contemporary Inte
ACRASH is an open implementation of the CRASH Monte-Carlo continuum radiative transfer scheme presented in Ciardi et al. 2001 and Maselli et al. 2003. This code solves the radiative transfer equation for any geometry in 3D using a Monte-Carlo scheme.
Using C++, STL, OpenGL, SDL, Box2D and ODE. This project strives for platform independance, code readability and speed. The main target is to provide a convincing driving and physical simulation through the use of ODE at a reasonable frame rate.
NOTE: Copymark is no longer being developed or supported. It has some flaws that could result in inaccurate data. These flaws have been addressed in copymark2, which you can find on google code: https://code.google.com/p/copymark2/wiki/Copymark2
A simulation of real world file transfer performance. Generates files and then transfers them using the Windows Shell or Finder in OS X. Outputs performance results to .csv and has an optional plotting feature. For documentation, please see the wiki.
The openLBMflow is an fast fluid flow solver based on Lattice Boltzmann Method. Main future are 2D and 3D code, single and multiphase models, Output data in VTK format can be directly open in Paraview. Download Windows or Linux binary version now.
A 3-d Constraint-based multibody physics engine written in entirely Java, aimed at real-time capabilities. The user can model bodies, geometries, joints, and parameters. See http://code.google.com/p/jinngine/ for source code and development information.
To help math students visualize the prufer code and/or discover anything new about the prufer code not already present. Examples and live applet on webiste.
Java-based free software for learning audio and flashing-light Morse code. Features include very flexible audio system, drills based on live news feeds, and adaptive drilling strategies.
The Day 0 is (yet) minimal FPS, and will include networking feature and a RTS mode. We use the irrlicht demo as a basis for implementing some new features. So, don't be surprised if you doesn't see any graphical change in the release :-)
Tissue Modeling Tool (TMT) is a Matlab-based open source project aiming to share constitutive modeling code and algorithms within the tissue biomechanics community. It is meant to be modular, fast, and easily extensible.
Datagam is a tool for extracting data from output or punch files produced by GAMESS(US) or FireFly (old name PC GAMESS) packages. Mac GUI wrapper also available.
Upstream version of the project goes to the launchpad. Only final versions of the source code and compiled binars will be available from this domain.
GeoGebra is free and multi-platform dynamic mathematics software for learning and teaching geometry, algebra, statistics, and calculus. Download the free software at http://www.geogebra.org. Find the source code at http://www.geogebra.org/trac
A platform for developing mathematical models of static/dynamic physical systems, a simulation evironment for such models and a set of component libraries. It combines features from Simulink, Modelica or AMESim with unique features on its onw.
GShape is a shape grammar framework for architects and urban planners. Complex 3d shapes can be created with a few lines of code. Other techniques for computer generated design like bitmap underlying, agent systems or simulation will be incorporated.
Un programme qui simule une file d'attente M/M/1 FIFO coder en c++ avec une interface en Qt4.5.
Pour plus d'informatioin sur code source veillez me contacter
SPACS is an extension for Macromedia / Adobe Flash that automates flash tutorial creation. Using the SPACS panel, users submit a sequence of images, define hotspots which trigger question / answer sets, and outputs a flash file.(http://tinyurl.com/af6og5
The ExamSim engine is the open source base code for a few small test simulation products. All engine code will be freely licensed, although some of the content was, is, and will be commercially licensed in products. It was originally written in Java 1.4