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This is a physics simulation, of the phenonemenon call DLA(Diffusion limited aggregation). This will act as a educational tool for people attemting to understand various phenomenons right from fungi growth to electric charge conduction to surface tension.
JBSSE stands for "Java 3D Cubic B-Spline Surface Editor." The goal of this project is to provide a control mesh editor for cubic B-spline surfaces, allowing the user to view and export the generated surface in various formats (3DS, Java3D native, POV)
This is a complete 3D NURBS modeling system capable of editing complex curves and surfaces. The modeler offers several higher level modeling tools such as lofting, blending, subdividing, and surface fitting.
ImageSlider = ``Slide Puzzle". On a surface are 8x6 slideable buttons. Each button holds one sub image of a given one. The buttons can be mixed and the player needs to rearange the image by sliding the sub image buttons.
RadDoom is a radiosity scene renderer that use "Dynamic Surface Subdivision". It's write in Java and Java3D. It enables, in real time, the user to travel in the 3D scene during rendering.
froi (FS-FAST ROI) is a suite of Perl scripts and modules to provide easy slice-, volume-, and surface-based ROI analysis of functional MRI (fMRI) data analyzed by FS-FAST and Freesurfer (http://surfer.nmr.mgh.harvard.edu).
Pov2Tri is a PovRay script interpreter to convert PovRay models in triangulated surface objects. This is makes the powerful PovRay script language usable for CAM purposes. Pov2Tri is based on Volume3D.
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"Smart Table" is a table that can track and identify multiple objects simultaneously when placed on top of its surface. The table has been designed to fit ordinary objects into smart environments using an ID label.
IVCON can read and write a small variety of 3D graphics file formats, converting from one to the other. Currently supported formats are:
3DS - AutoCAD 3D Studio Max binary files;
ASE - AutoCAD ASCII export files;
BYU - Movie.BYU surface geometry fil
digitalHardback is a reading surface simulator written in java. It implements book marks, book history and variable font and size settings. It will also impliment textured backgorunds for text to give a real paper book feel.
Our goal with this project is to create a fully featured raytracer with the added ( and main ) feature of handling implicit surfaces. Photon Mapping / Caustic Rendering will also be included, as well as a Qt/OpenGL based GUI.
MODEL is a C++ library to analyse and simulate various kinds of rate equations which describe Vertical Cavity Surface Emitting Lasers (VCSELs). However, it can be used to simulate other physical systems as well.
Beneath Enemy Lines is a "total time submarine simulator." Real time to the max, Beneath Enemy Lines simulates the joys and demands of submaine life, scouring the oceans for days in search of adversary subs and surface vessels and reaching distant lands
J3DME provides fast simple 3D rendering capabilities for small devices running Java. The engine will support wireframe and surface renderer. Supported UI rendering architectures are MIDP(J2ME), WABA, AWT and KJAVA.
EarthView is a set of libraries for POV-Ray for rendering high quality images of the Earth's surface. Even if you have no previous experience with POV-Ray, you can to create gorgeous maps or plot geographic data.
Venn diagrams are an interesting method for rendering triadic relations on a two dimensional drawing surface. Certain marks (or annotations) indicate the existence of variables or constants in the distinguishable regions.
Kalaha or Mancala is anancient african game. There are existing different forms of this game and to be flexible I try to develop this game with the library Qt creating a widget that can easily change its surface ( artists are welcome !!! ) and rules.
All Ahead Flank! (AAF) simulates modern tactical naval combat in real time, including surface, subsurface, and air threats. Multiple factions and players are supported, and the perspective is that of a flag officer in command of a group of assets.
Tenebrae is a modification of the quake source that adds stencil shadows and per pixel lights to quake. Stencil shadows allow for realistic shadow effects on every object in the game world. Per pixel lighting allows you to have fine surface details correc