Showing 18 open source projects for "input-leap"

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  • 1
    Rime ICE

    Rime ICE

    rime-ice is a highly optimized schema for the RIME input method

    rime-ice is a highly optimized schema for the RIME (中州韻) input method engine, offering a clean, intelligent, and efficient Chinese input experience. Built with modular configuration files and designed for performance, rime-ice provides powerful input suggestions, simplified vocabulary, and flexible customization, catering to users who want a streamlined and practical Chinese typing setup.
    Downloads: 9 This Week
    Last Update:
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  • 2
    Dressing.nvim

    Dressing.nvim

    Neovim plugin to improve the default vim.ui interfaces

    Dressing.nvim is a Neovim plugin that improves the default interfaces provided by vim.ui.input and vim.ui.select. It replaces basic prompts and selection menus with more polished and configurable interfaces. Input prompts can appear in floating windows with adjustable dimensions, positioning, borders, and mappings. Selection interfaces can use built-in menus or integrate with external pickers such as Telescope, fzf-lua, Nui, and Snacks. The plugin intentionally preserves Neovim's standard vim.ui API so other plugins can use it without custom parameters. ...
    Downloads: 0 This Week
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  • 3
    nvim-surround

    nvim-surround

    Add/change/delete surrounding delimiter pairs with ease

    Surround selections, stylishly.
    Downloads: 0 This Week
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  • 4
    blink.cmp

    blink.cmp

    Performant, batteries-included completion plugin for Neovim

    blink.cmp is a Neovim plugin that provides visual feedback during autocompletion using nvim-cmp. It highlights matched characters in completion items by making them blink, helping users better understand how their input corresponds to the suggestions. This is especially helpful in noisy or dense suggestion lists.
    Downloads: 0 This Week
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    Lapis

    Lapis

    A web framework for Lua and OpenResty written in MoonScript

    Lapis is a framework for building web applications in Lua (or MoonScript) that primarily targets OpenResty, a high-performance web platform that runs on a customized version of Nginx. Lapis can also be used in other server environments, being compatible with any modern version of Lua. With OpenResty, Lua is run directly inside of the Nginx worker using LuaJIT, giving you the smallest barrier between the webserver and your code. Have a look at Web Framework Benchmarks just to see how...
    Downloads: 0 This Week
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  • 6
    [OFFICIAL] tinyfiledialogs C C++ v3.22.1

    [OFFICIAL] tinyfiledialogs C C++ v3.22.1

    inputbox password WIN OSX GTK QT Console VCPKG C# Lua R Fortran Pascal

    one C/C++ file & header ==> 8 functions: - beep - tray notify popup - message & question - input & password - save file - open file(s) - select folder - color picker complements OpenGL Vulkan GLFW GLUT GLUI VTK SFML TGUI SDL Ogre Unity3d ION OpenCV CeGui MathGL GLM CPW GLOW Open3D ImGui MyGui GLT NGL STB Nuklear Fenster MicroUi & head-less programs NO INIT NO MAIN LOOP NO LINKING NO INCLUDE win (XP to 11) ASCII MBCS UTF-8 UTF-16 (wchar_t) - native dialogs osx/unix ASCII UTF-8 - applescript kdialog zenity shanty … ° SSH console / X forwarding / waypipe Wayland ° the dialogs can be forced into console mode ° curses dialogs via Dialog.exe/Dialog (disabled by default) C89/C23 & C++98/C++23 compliant VisualStudio MinGW GCC Clang TinyCC IntelCC BCC SunCC on Windows Mac Linux Bsd Solaris Minix Raspbian Flatpak Haiku bindings: VCPKG C# R Lua Rust Haskell Java AllegroBasic Fortran Pascal D JavaScript Kotlin click tab 'Files' for prototypes
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    Downloads: 86 This Week
    Last Update:
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  • 7
    ccc.nvim

    ccc.nvim

    Color picker and highlighter plugin for Neovim

    Create color code in Neovim. Use the colorful sliders to easily generate any desired color.
    Downloads: 0 This Week
    Last Update:
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  • 8
    gema is a general purpose text processing utility based on the concept of pattern matching. It reads an input file and copies it to an output file transforming the data as specified by the patterns defined by the user. See the "Wiki" tab for further information.
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    Downloads: 4 This Week
    Last Update:
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  • 9
    SDL Framework
    SDL Framework (SDLFW) SDLFW is a cross-platform framework from the powerful SDL library to create your own 2D games with the Lua programming language. It's easy-to-use, free, open-source, and works on Windows and Linux.
    Downloads: 0 This Week
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  • 10

    Input Control

    Log and Play Retro Controller Inputs

    Input Control is a project to allow users to create and play back logs of their play sessions on retro game consoles that use serial communication controllers. Only SNES is supported in the current version, but future updates can be expanded to most types of consoles. Firmware and some code originally based on jaburn's NintendoSpy project, but it has changed a lot for consistency and otherwise.
    Downloads: 2 This Week
    Last Update:
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  • 11
    The VolxEngine is a game engine, including 2D & 3D rendering, Lua script implementation, input, collision and particle systems. It's based on SharpDX (http://sharpdx.org/) and is intended to be a very fllexible game engine made from C#
    Downloads: 0 This Week
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  • 12
    lxgui

    lxgui

    A Lua and XML Graphical User Interface

    ...The GUI can be created either by C++ code, or by using the integrated "add-on" system, where the GUI is parsed from XML and Lua files. It relies on keyboard and mouse input (support for other controllers is not planned). Front ends are provided for OpenGL (for graphics), and OIS and SFML (for input). An SFML graphics front end is in project. Documentation : http://lxgui.sourceforge.net/docs
    Downloads: 0 This Week
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  • 13
    Lembraco, 3D midi connector
    Lembraco is a graphical editor that lets you load or create a 3D object and change its properties. Lembraco can load a midi file or listen to an external midi source. The incoming midi values are filtered and passed to the engine for event handling.
    Downloads: 0 This Week
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  • 14
    Quasar is a strategy game engine, built in .NET. It uses Mogre for rendering, LuaInterface for scripting, MyGUI for user interface and OIS for user input.
    Downloads: 0 This Week
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  • 15
    The ZFX-Comunity-Engine is a realtime 3D engine developed from the members of the ZFX-Community. It supports different render-APIs like D3D and OpenGL aud works on differents platforms like Windows, Linux, BSD and others.
    Downloads: 0 This Week
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  • 16
    A chinese Input Method Addon for World of Warcraft(for any language version).
    Downloads: 0 This Week
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  • 17
    sudokudo: Solving Sudokus on consol-level under Linux with Lua. Input : the sudoku-puzzle in a textfile or line by line. Output : The puzzle, its solution, if any, and the elapsed time. Maight be a first approach to come to a userfriendly version.
    Downloads: 0 This Week
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  • 18
    Gojo is a 2D game engine that permits rapid game development, like FENIX, but uses Lua. The engine is written completely in C and uses SDL for graphics, sound, input, and networking. It comes with standard libraries for common game needs such as sprites.
    Downloads: 0 This Week
    Last Update:
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