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Project mlubind is a cross-language(C++ to Lua) binding library. It's usage concepts were taken from luabind library. This project is an attempt to create a new implementation, that has all luabind functionality and takes much less time to compile.
It use SDL in Linux and HGE in Windows for graphics platform, and use Lua for action script.it's easy to make a simple game and externable for more functions.
NextHub is a powerful file-sharing server written in C#. It implements the ADC protocol and will run under any platform supporting the .NET 2.0 framework. The emphasis on NextHub is performance, simplicity, and extendability.
The Gamebook Engine is the first free, cross-platform engine for writing gamebooks, such as the "Choose Your Own Adventure" series, or the "Lone Wolf" series. TGE can interpret scripts that use the "Hyena" gamebook format.
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Crossplatform Space-based MMORPG: spaceship construction using basic bricks of structural elements with infinity modularity. Space exploration and trading, factory building, spaceship and weapon creation, development of guilds and politics.
OpenFrag is an Open Source, multi-platform game. It plays in a medieval environment where Orcs and Humans fight to the death in a multiplayer session. Compile instructions and dependencies can be found on the following wiki page: http://wiki.openfrag.org
LibJARL - Jump and Run Library. A library/engine for instant creation of platform games, aiming at gameplay similar to that of Prince of Persia, Flashback & relatives.
Tick5 is a board game known as gomoku, omok, piskvorky or wuziqi. Tick5 has a built-in AI and also allows users to build their own AI with script language Lua. Tick5 runs cross-platform and has both GUI and textual version.
A script(ing/ed/able) optimizing compiler for the C and Objective-C languages (and in the future other languages such as C++, D and Java). Written in a scripting language to allow for experimentation with code generation and optimization techniques.
The CrossPlatform Application Collection is a meta project which includes several smaller projects that provide useful tools for any .net/mono enabled platform.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
...Players can be connected to the game server using either a special client or through IRC or they can use a Web-interface. This means that a player can reach the server from virtually any platform.
The Aesir project is an open source framework for Massively Multiplayer Online game servers developed using the Microsoft .NET platform in C#, and in essence a rewrite of the current Athena project.
A Platform Independent 3D Real Time Strategy Game. Mixing Elements of RTS, RPG, MMOG, and Empire Building Games. Online, LAN, and Offline Capabilities.
LuaEclipse is an IDE for the Lua language based on the Eclipse platform. It features syntax highlighting, content assistant, code running, integrated documentation and more...
AtreyuMS is a server emulator which replicates the functionality of a MapleStory server. The emulator is cross-platform compatible since it is coded in Java.
Terra Reconstructed is a sci-fi strategy game based on the 4X principles. Player leads one of the many surviving factions in space on their way to reunion. Terra also aims to provide powerful and flexible moddable platform for games of similar genre.