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ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
Eye of God (EOG) is a generic component based framework for application development in particular videogames.
It provides a way to build game engines in a structured and robust manner.
IA Fighting is an special real time strategy game. The player cannot play directly but he program an artificial intelligence which plays as him and the player can look action with 2D or 3D view.
Our generous forever free tier includes the full platform, including the AI Assistant, for 3 users with 10k metrics, 50GB logs, and 50GB traces.
Built on open standards like Prometheus and OpenTelemetry, Grafana Cloud includes Kubernetes Monitoring, Application Observability, Incident Response, plus the AI-powered Grafana Assistant. Get started with our generous free tier today.
Ninja INI is a simple, lightweight, and fast INI file reader & writer. It supports 3 levels (sections, keys, and containers), multiple keys with same name, parse command-line (argc & argv). Written in C++ with STL design and optional bindings to Lua.
Turret Defense (working title) aims to be a real-time strategy game where the player fights off waves of approaching enemies by placing various defensive turrets on the map.
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The Shoot 'Em Up Game! Ultra awesome graphics in full 3-D. Genuinly powerful bullet patterns. Breathtakingly radical enemy movements. Super slick human-computer control setup. Guaranteed To Blow Your Mind.
Terra Reconstructed is a sci-fi strategy game based on the 4X principles. Player leads one of the many surviving factions in space on their way to reunion. Terra also aims to provide powerful and flexible moddable platform for games of similar genre.
AtreyuMS is a server emulator which replicates the functionality of a MapleStory server. The emulator is cross-platform compatible since it is coded in Java.
A fork of the 2d MMORPG project "The Mana World" (themanaworld.org) to implement the gameplay and world concepts of the project "Damasca: The Conflicted Kingdoms" (damasca.net).
Stratengium is designed for those that like strategy and tactics in their purest form. This framework can be used to play your style of strategy through the customizable Ruleset system. Play against AI opponents, hotseat, online, or with a PBEM format.
Banking application for the digital tv. The T-Banking aims to increase the service tools of Banks through the digital tv. With security and comfort, this system permits its clients to do payments and habitation financing simulations using the digital tv.
TVComm is a framework to digital tv applied on t-commerce. The framework is aimed to provide a core of common funcionalities as security, payments transactions and authentication requirements to digital tv.
IRC bot based on the concept of (re-)loadable user-coded Lua modules, editable by anyone, which handle all the bot's functions. The project's main goal is to create a full written-language interface with no special predefined commands.
Multi-projector immersion software for arbitrary projection surfaces, with automatic camera-estimated image deformation, color balance and edge blending. It handles video, images, 3D models, and immersive sound synchronization.
Project moved to Google Code since SourceForce is a broken, buggy, non-responsive service. I had to re-log in over 100 times just to change this description. Please visit the project at http://code.google.com/p/starflighttlc/ for the latest version of th
Valen3d will be a 3d-Space-Simulation Game, based uppon the Babylon5 Universe. There is currently a Prototype application life, with a "new" type of Event Handling System. Definitely an Eye-Catcher!
QuantimSim is a physics simulation engine. Some aspects of astrophysics, electromagnetism, relativity, thermodynamics, statistical mechanics and quantum mechanics will be included in the simulation library.
Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.