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Self-Contained CGI (sccgi) is a C++ application that can be customized by developers looking to write high-performance web applications. It includes several database adapters and a template engine. Additionally, it can be extended with Lua.
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A client/server application for Garry's Mod. Interfacing with the game done through a DLL which in its turn interacts with a server to send/receive data.
ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
Ninja INI is a simple, lightweight, and fast INI file reader & writer. It supports 3 levels (sections, keys, and containers), multiple keys with same name, parse command-line (argc & argv). Written in C++ with STL design and optional bindings to Lua.
Genius Server is a free OpenTibia Serve rlicenssed by GNU GPLv 3.
It's Based in OpenTibia SVN servers and The Forgotten Server 0.2.
This server is fully stable.
Inventorque - Opensource 3D Inventor's Sandbox Game
Inventorque is an OpenSource 3D Inventor's Sandbox Game. The game is focused on inventing, building, and physics. Block based but smoothed, you can buildup or destroy your infinite world and use your inventions throughout it.
Aieros Racing is a 3D video game simulation race aircraft. The devices represent kinds of ULM. Racing is conducted through various landscapes such as mountains, the desert... and this project is based on a 3D game engine named SoftDreamEngine.
A plug-in for the Notepad++ Open Source editor, allowing access to the editor's internals from user scripts written in Lua language. Provides N++ users with easy and powerful way to automate complicated tasks.
Gojo is a 2D game engine that permits rapid game development, like FENIX, but uses Lua. The engine is written completely in C and uses SDL for graphics, sound, input, and networking. It comes with standard libraries for common game needs such as sprites.