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HoverRace is an original, multi-player racing game specially designed to be played online. Your goal is to be the first to drive your turbine engine-propelled hovercraft to the finish line.
We aim to create a opensource networked realtime strategy game like thesettlers II (10ºaniversary). We are working with OpenGL, SDL, Enet, Lua & tinyXML (C++). Making the user interface and the base code of the net core.
m-m is a graphical programming system designed for rapid and real-time manipulation of programmable MIDI devices. The system is designed for MIDI data with but with generic untyped data in mind.
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ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
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IA Fighting is an special real time strategy game. The player cannot play directly but he program an artificial intelligence which plays as him and the player can look action with 2D or 3D view.
Operation: Assassination is an assassination Simulator, where you can use Lua to create your own scenarios. Maps can also be made for this game, with adjustable weapons.
Ninja INI is a simple, lightweight, and fast INI file reader & writer. It supports 3 levels (sections, keys, and containers), multiple keys with same name, parse command-line (argc & argv). Written in C++ with STL design and optional bindings to Lua.
Turret Defense (working title) aims to be a real-time strategy game where the player fights off waves of approaching enemies by placing various defensive turrets on the map.
The Shoot 'Em Up Game! Ultra awesome graphics in full 3-D. Genuinly powerful bullet patterns. Breathtakingly radical enemy movements. Super slick human-computer control setup. Guaranteed To Blow Your Mind.
Terra Reconstructed is a sci-fi strategy game based on the 4X principles. Player leads one of the many surviving factions in space on their way to reunion. Terra also aims to provide powerful and flexible moddable platform for games of similar genre.
This is the source code used in the 2013 PhD thesis by Warren Creemers
The thesis titled "On the Recognition of Emotion from Physiological Data"
This thesis was submitted by Warren Creemers In Partial Fulfillment of the Requirements for the award of Doctor of Philosophy, (Computer Science) and is currently under examination.
Warren Creemers completed this work at the Faculty of Communications, Health and Science - Edith Cowan University in February, 2013.
A fork of the 2d MMORPG project "The Mana World" (themanaworld.org) to implement the gameplay and world concepts of the project "Damasca: The Conflicted Kingdoms" (damasca.net).
Stratengium is designed for those that like strategy and tactics in their purest form. This framework can be used to play your style of strategy through the customizable Ruleset system. Play against AI opponents, hotseat, online, or with a PBEM format.
IRC bot based on the concept of (re-)loadable user-coded Lua modules, editable by anyone, which handle all the bot's functions. The project's main goal is to create a full written-language interface with no special predefined commands.
Multi-projector immersion software for arbitrary projection surfaces, with automatic camera-estimated image deformation, color balance and edge blending. It handles video, images, 3D models, and immersive sound synchronization.
Project moved to Google Code since SourceForce is a broken, buggy, non-responsive service. I had to re-log in over 100 times just to change this description. Please visit the project at http://code.google.com/p/starflighttlc/ for the latest version of th
Valen3d will be a 3d-Space-Simulation Game, based uppon the Babylon5 Universe. There is currently a Prototype application life, with a "new" type of Event Handling System. Definitely an Eye-Catcher!