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Lurel would have been a 3D game engine with a physics engine and full Lua integration, if I had the persistence to finish anything bigger than a calculator.
A space fighting game where you not only have to pilot a spaceship, but also to construct it by placing engines, lasers and armor in good places, according to laws of physics. Single- and multiplayer.
AnaLina is a mathematics/physics presentation, visualization and simulation system. It is intended to be used by teachers etc. in classrooms to help in teaching linear algebra and physics (mainly mechanics).
ATOM3D.NET is a Realtime 3D Game Engine thats inded to support everything needed to create games. A3D.NET will support Graphics through OpenGL and DirectX, Sound, Network, Physics, GUI and more.
A3D.NET is a complete state of art game engine.
QuantimSim is a physics simulation engine. Some aspects of astrophysics, electromagnetism, relativity, thermodynamics, statistical mechanics and quantum mechanics will be included in the simulation library.
Inventorque - Opensource 3D Inventor's Sandbox Game
Inventorque is an OpenSource 3D Inventor's Sandbox Game. The game is focused on inventing, building, and physics. Block based but smoothed, you can buildup or destroy your infinite world and use your inventions throughout it.
Project moved to Google Code since SourceForce is a broken, buggy, non-responsive service. I had to re-log in over 100 times just to change this description. Please visit the project at http://code.google.com/p/starflighttlc/ for the latest version of th
Full service 3D game engine. Uses Ogre3D for the graphics and Aegia Physx for physics. Includes frame based memory allocation, component architecture and fully controllable through a Lua scripting API.
An attempt to fill in the void of affordable/open-source MMO engines written in C#. Newly updated using XNA, Lidgren and a custom physics engine. Checkout the ForgeRealm project which we have now merged with.