Showing 295 open source projects for "renderer"

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  • 1
    VulkanMod

    VulkanMod

    Vulkan renderer mod for Minecraft

    This is a fabric mod that introduces a brand new Vulkan-based voxel rendering engine to Minecraft Java in order to both replace the default OpenGL renderer and bring performance improvements.
    Downloads: 76 This Week
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  • 2
    cnc-ddraw

    cnc-ddraw

    GDI, OpenGL and Direct3D 9 re-implementation of the DirectDraw API

    GDI, OpenGL and Direct3D 9 re-implementation of the DirectDraw API for classic games for better compatibility with Windows 2000, XP, Vista, 7, 8, 10, 11, Wine (Linux/macOS) and Virtual Machines. cnc-ddraw can fix compatibility issues in older games, such as black screen, bad performance, crashes or defective Alt+Tab. Supports Windows 2000, XP, Vista, 7, 8, 10, 11, Wine (Linux/macOS) and Virtual Machines. GDI / OpenGL / Direct3D 9 renderer (With automatic renderer selection) Upscaling via glsl shaders. Windowed Mode / Fullscreen Exclusive Mode / Borderless Mode. Alt+Enter support to switch quickly between Fullscreen and Windowed mode. Automatically saves and restores window position/size/state. FPS Limiter, VSync, optional mouse sensitivity scaling. If you use cnc-ddraw with a game that got its own windowed mode built in then make sure you disable the games own windowed mode first.
    Downloads: 544 This Week
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  • 3
    three.js

    three.js

    JavaScript 3D library

    three.js is a lightweight and easy-to-use JavaScript 3D library with its own default WebGL renderer. It works by creating a scene with a camera and a geometric cube, the latter of which is added to the scene. This will become the animated object within the scene. A WebGL renderer is created for the scene and the camera, with an added viewport to the document.body element. Finally, the cube is animated within the scene for the camera.
    Downloads: 86 This Week
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  • 4
    Godot Engine

    Godot Engine

    Godot is a powerful cross-platform game engine

    Godot was created to provide a fully free, open source game development environment. To compile from source see the official docs here https://docs.godotengine.org/en/latest/development/compiling/
    Downloads: 1,146 This Week
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    Redcarpet

    Redcarpet

    The safe Markdown parser, reloaded

    ...Starting with Redcarpet 3.0, the minimum required Ruby version is 1.9.2 (or Rubinius in 1.9 mode). The core of the Redcarpet library is the Redcarpet::Markdown class. Each instance of the class is attached to a Renderer object; the Markdown class performs parsing of a document and uses the attached renderer to generate output. Redcarpet comes with two built-in renderers, Redcarpet::Render::HTML and Redcarpet::Render::XHTML, which output HTML and XHTML, respectively.
    Downloads: 0 This Week
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  • 6
    Scribble Deluxe

    Scribble Deluxe

    Efficient, internationalized, text renderer for GameMaker

    A modern text renderer for GameMaker 2023.8 by Juju Adams. Efficient, internationalized, multi-effects text renderer for GameMaker. Scribble Deluxe is a comprehensive text rendering library designed to replace GameMaker’s native draw_text() functions without adding unnecessary complexity. Scribble’s design should feel familiar and intuitive for GameMaker users.
    Downloads: 1 This Week
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  • 7
    PixiJS

    PixiJS

    The HTML5 Creation Engine

    PixiJS is a fast and lightweight 2D rendering library that lets you create rich, interactive graphics, cross platform applications, and HTML5 games even without prior knowledge of WebGL. It’s a fantastic tool for creating rich, interactive content and with built-in cross platform compatibility and graceful degradation, there’s less work for you and more space for fun and creativity! PixiJS works across all devices and is incredibly fast. If you want to create exceptional experiences without...
    Downloads: 5 This Week
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  • 8
    Open 3D Engine (O3DE)

    Open 3D Engine (O3DE)

    Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D

    ...Developed with cutting-edge, real-time graphics and complex interactions in mind, O3DE allows you to create robust, engaging experiences using our multi-threaded and extensible photorealistic renderer. O3DE's modular architecture is built for customization from day one. Each component, known as a Gem, can be adopted separately, giving you access to the specific functionality needed for your application. Add new editing tools, features, and development workflows to your projects. Choose from a variety of community-maintained Gems to extend and enhance the engine's capabilities in anything from AI and robotics to push notifications and VR.With our engine's SDK capabilities, you can use O3DE as a foundation for any type of 3D project you can imagine.
    Downloads: 11 This Week
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  • 9
    Glamour

    Glamour

    Stylesheet-based markdown rendering for your CLI apps

    ...Call glamour.Render(inputText, "desiredStyle") Set the GLAMOUR_STYLE environment variable to your desired default style or a file location for a style and call glamour.RenderWithEnvironmentConfig(inputText). Set the GLAMOUR_STYLE environment variable and pass glamour.WithEnvironmentConfig() to your custom renderer.
    Downloads: 4 This Week
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  • 10
    Codex++

    Codex++

    An enhanced tool for CodexApp, striving to make Codex better to use

    Codex++ is an external enhancement launcher for Codex App that improves usability without modifying the original installation files. It works by launching Codex with Chromium DevTools Protocol parameters, running a local helper service, and injecting enhancement scripts into the renderer. The tool adds a dedicated Codex++ menu, unlocks plugin entry points in API Key mode, enables forced installation for unavailable plugins, and improves local session management. It also adds true session deletion with confirmation and undo, Markdown export with timestamps, conversation timeline navigation, and the ability to move sessions between normal chats and local projects. ...
    Downloads: 232 This Week
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  • 11
    electron-util

    electron-util

    Useful utilities for Electron apps and modules

    Useful utilities for Electron apps and modules. You can use this module directly in both the main and renderer process. This package is not compatible with Electron v12 and later. Access the Electron APIs in both the main and renderer process without having to care about which one you're in. The app API is usually only available in the main process. Accepts an object with the keys as either macos, windows, linux, or default, and picks the appropriate key depending on the current platform. ...
    Downloads: 2 This Week
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  • 12
    Iced

    Iced

    A cross-platform GUI library for Rust, inspired by Elm

    Iced is a cross-platform, end-user-oriented GUI library for Rust, inspired by The Elm Architecture. It expects you to split user interfaces into four different concepts, which are: the state of your app; messages, which are user interactions or other meaningful events; view logic, which displays your state as widgets that can result in messages; and update logic, which offers a way to update your state and react to messages. Iced is very simple and easy to use, and is type-safe. It offers...
    Downloads: 2 This Week
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  • 13
    electron-store

    electron-store

    Simple data persistence for your Electron app or module

    ...Electron doesn't have a built-in way to persist user preferences and other data. This module handles that for you, so you can focus on building your app. You can use this module directly in both the main and renderer process. For use in the renderer process only, you need to call Store.initRenderer() in the main process, or create a new Store instance (new Store()) in the main process. Changes are written to disk atomically, so if the process crashes during a write, it will not corrupt the existing config. Under the hood, the JSON Schema validator ajv is used to validate your config. ...
    Downloads: 3 This Week
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  • 14
    Spartan Engine

    Spartan Engine

    A game engine with an emphasis on real-time cutting-edge solutions

    SpartanEngine is a C++ game engine focused on cutting-edge real-time rendering and simulation, developed primarily as a long-running personal research project and now grown into a community-driven platform. It centers around a modern Vulkan renderer (with an in-progress DirectX 12 backend) and a fully bindless, unified deferred rendering pipeline designed to handle hundreds of millions of instances. The engine implements a wide range of advanced graphics features, such as atmospheric scattering, physically based shading, screen-space shadows and ambient occlusion, screen-space reflections, sophisticated shadow mapping, volumetric fog, and HDR output. ...
    Downloads: 6 This Week
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  • 15
    two.js

    two.js

    A renderer agnostic two-dimensional drawing api for the web

    Two.js is a two-dimensional drawing api geared towards modern web browsers. It is renderer agnostic enabling the same api to draw in multiple contexts: svg, canvas, and webgl. Two.js is deeply inspired by flat motion graphics. As a result, two.js aims to make the creation and animation of flat shapes easier and more concise. At its core two.js relies on a scenegraph. This means that when you draw or create an object (a Two.Path or Two.Group), two actually stores and remembers that. ...
    Downloads: 0 This Week
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  • 16
    melonDS

    melonDS

    DS emulator, sorta

    melonDS aims at providing fast and accurate Nintendo DS emulation. While it is still a work in progress, it has a pretty solid set of features. Firmware boot (not direct boot) requires a BIOS/firmware dump from an original DS or DS Lite. DS firmwares dumped from a DSi or 3DS aren't bootable and only contain configuration data, thus they are only suitable when booting games directly. DS BIOS dumps from a DSi or 3DS can be used with no compatibility issues.
    Downloads: 21 This Week
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  • 17
    terminal-browser

    terminal-browser

    A browser that runs directly inside your existing terminal

    ...Mouse, keyboard, scrolling, and trackpad input are translated into browser events, with a background Swift component handling signals the terminal cannot expose. A Rust graphics engine draws the browser shell, while React and TypeScript define its interface through a custom renderer. The CLI can open URLs, create split panes, list browser instances, and expose agent-compatible actions. It is designed for coding agents, remote SSH previews, and terminal-centered web development workflows.
    Downloads: 21 This Week
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  • 18
    Quake3e

    Quake3e

    Improved Quake III Arena engine

    Quake3e is a modernized fork of id Software’s Quake III Arena engine, tailored for mod developers and competitive players. It includes numerous technical improvements while preserving the core gameplay and mod compatibility of the original. Focused on performance, security, and extended modding capabilities, it has become a popular base for competitive tournaments and engine forks. With its updated rendering path and support for high refresh rates, Quake3e offers a slick and responsive...
    Downloads: 18 This Week
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  • 19
    Manim Python

    Manim Python

    Animation engine for explanatory math videos

    Manim is a Python library and animation engine designed for creating precise, programmatic mathematical visuals—famously used by 3Blue1Brown. It enables developers and educators to script animations using code and produce high-quality explanatory math videos.
    Downloads: 1 This Week
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  • 20
    Downloads: 3 This Week
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  • 21
    echarts-for-react

    echarts-for-react

    Apache ECharts components for React wrapper

    ...It provides a simple component-based interface where users pass an ECharts option object to generate charts. The package supports common React integration needs, including themes, styles, loading states, chart-ready callbacks, event binding, and renderer options. It also exposes access to the underlying ECharts instance, which lets developers use the full ECharts API when needed. The project includes guidance for importing ECharts modules manually to reduce bundle size and for using it with Next.js. Overall, it is a practical bridge between React projects and the full charting power of Apache ECharts.
    Downloads: 14 This Week
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  • 22
    Ink

    Ink

    React for interactive command-line apps

    ...Apart from being built for CLIs, one other key difference between the two is that with Ink, the rendering doesn’t result in a DOM but a string, which Ink writes to the output. Ink is a React renderer, so all features of React are supported. Dozens of projects currently use Ink. You can check it out live on https://ink-counter-demo.vadimdemedes.repl.run/
    Downloads: 5 This Week
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  • 23
    srt-whiteboard-animation

    srt-whiteboard-animation

    Make SRT into a streaming handwriting whiteboard hand-drawn animation

    ...Each scene is planned around one core idea before artwork and annotations are prepared. Semantic drawing order connects visual elements to specific subtitle events rather than relying only on coordinates. A streaming renderer first reveals ink strokes and then progressively adds color. Users can adjust regions, timing, sequence, and subtitle associations in a browser preview before rendering scenes and merging them into a final MP4.
    Downloads: 11 This Week
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  • 24
    uhtml

    uhtml

    A micro HTML/SVG render

    ...It uses tagged template literals to provide a JSX-inspired syntax without requiring a compiler or specialized build tools. Components can be written as regular functions and connected to reactive state through signals, computed values, effects, batching, and untracked reads. The renderer supports keyed nodes, references, fragments, event handlers, boolean attributes, direct property updates, and object spreading. It also integrates with native custom elements and simplifies accessibility and dataset management through dedicated aria and data attributes. Development builds include runtime diagnostics that help identify malformed templates while production builds remain focused on compact rendering.
    Downloads: 10 This Week
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  • 25
    Dear ImGui

    Dear ImGui

    Bloat-free Graphical User interface for C++ with minimal dependencies

    Dear ImGui is a bloat-free graphical user interface library for C++. It outputs optimized vertex buffers that you can render anytime in your 3D-pipeline enabled application. It is fast, portable, renderer agnostic and self-contained (no external dependencies). Dear ImGui is designed to enable fast iterations and to empower programmers to create content creation tools and visualization / debug tools (as opposed to UI for the average end-user). It favors simplicity and productivity toward this goal, and lacks certain features normally found in more high-level libraries. ...
    Downloads: 34 This Week
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