Search Results for "cars game source code in android studio"

Showing 90 open source projects for "cars game source code in android studio"

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  • 1
    Solar2D Game Engine

    Solar2D Game Engine

    Solar2D Game Engine main repository (ex Corona SDK)

    This is a fully open source project that is forked of the well-established and widely used Corona SDK game engine, which is no longer commercially supported. Development is lead by Vlad Shcherban, former technical lead engineer at Corona Labs Inc. If you are using this engine, consider supporting its development. Develop for mobile, desktop, and connected TV devices with just one code base: iOS, tvOS, Android, Android TV, macOS, Windows, Linux, or HTML5. Update your code, save the changes...
    Downloads: 5 This Week
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  • 2
    Habitica for Android

    Habitica for Android

    Native Android app for Habitica

    Habitica is an open source habit building program which treats your life like a Role Playing Game. Level up as you succeed, lose HP as you fail, earn money to buy weapons and armor. This repository is related to the Android Native Application.
    Downloads: 1 This Week
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  • 3
    Language support for Java for VS Code

    Language support for Java for VS Code

    Java Language Support for Visual Studio Code

    Provides Java ™ language support via Eclipse ™ JDT Language Server, which utilizes Eclipse ™ JDT, M2Eclipse and Buildship. Now that Java extension will publish platform-specific versions, it will embed a JRE for supported platforms such as win32-x64, Linux-x64, Linux-arm64, darwin-x64, and darwin-arm64. The embedded JRE is used to launch the Language Server for Java. Users are only responsible for configuring Project JDKs to compile your Java projects.
    Downloads: 7 This Week
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  • 4
    JADX

    JADX

    Dex to Java decompiler

    Command-line and GUI tools for producing Java source code from Android Dex and apk files. Decompile Dalvik bytecode to java classes from APK, dex, aar, aab and zip files. Decode AndroidManifest.xml and other resources from resources.arsc. Deobfuscator included. Be aware, Android Studio can interfere with jadx debugger, so it is better to close it before attaching to the process in jadx. Smali debugger, check wiki page for setup and usage. View decompiled code with highlighted syntax.
    Downloads: 784 This Week
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  • 5
    libGDX

    libGDX

    Desktop/Android/HTML5/iOS Java game development framework

    libGDX is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, macOS, Android, your browser and iOS. libGDX provides a well-tried and robust environment for rapid prototyping and fast iterations. libGDX does not force a specific design or coding style on you; it rather gives you the freedom to create a game the way you prefer. Publish your games on Windows, macOS, Linux (including the RPi!), Android, iOS, and HTML5, all with the same code base...
    Downloads: 64 This Week
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  • 6
    Intellij rainbow brackets

    Intellij rainbow brackets

    Rainbow Brackets for IntelliJ based IDEs/Android Studio/HUAWEI DevEco

    Compatible with IntelliJ IDEA, PhpStorm, WebStorm, PyCharm, RubyMine, AppCode, CLion, Gogland, DataGrip, Rider, MPS, Android Studio, HUAWEI DevEco Studio, DataSpell, Code With Me. Supports Java, Scala, Clojure, Kotlin, Python, Haskell, Agda, Rust, JavaScript, TypeScript, Erlang, Go, Groovy, Ruby, Elixir, ObjectiveC, PHP, HTML, XML, SQL, Apex language, C#, Dart, Pug/Jade, Bash, Vue.js, C# Razor Pages, GLSL(the OpenGL Shading Language), Go Template, C++, C, etc. Eliminate context switching...
    Downloads: 36 This Week
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  • 7
    raylib

    raylib

    A simple and easy-to-use library to enjoy videogames programming

    raylib is highly inspired by Borland BGI graphics lib and by XNA framework. Do you want to see all functions available in raylib? Check raylib cheatsheet. raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no auto-debugging, just coding in the most pure spartan-programmers way. raylib has received several recognitions in the last years and many people have written about the library. Here there are the main awards received from Google and...
    Downloads: 57 This Week
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  • 8
    MonoGame

    MonoGame

    One framework for creating powerful cross-platform games

    One framework for creating powerful cross-platform games. The spiritual successor to XNA with thousands of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way. By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code. We currently support iOS, Android, MacOS, Linux, all Windows...
    Downloads: 28 This Week
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  • 9
    PIKAPIKA

    PIKAPIKA

    A beautiful, easy-to-use and ad-free comic and game client

    A beautiful, easy-to-use and ad-free manga client that can run on Windows/MacOS/Linux/Android/IOS. There are restricted levels of content in this APP (such as explicit/bloody/violent/drug abuse), users under the age of 18 must use it accompanied by a guardian, and please abide by local laws and regulations. Your star and issue are a great encouragement to developers, you can download the latest source code/installation package from the source warehouse, and express support/suggestions. VPN...
    Downloads: 20 This Week
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  • 10
    Luau

    Luau

    Fast, small, safe, gradually typed embeddable scripting language

    ... caveats. Luau is used by Roblox game developers to write game code, as well as by Roblox engineers to implement large parts of the user-facing application code as well as portions of the editor (Roblox Studio) as plugins. Roblox chose to open-source Luau to foster collaboration within the Roblox community as well as to allow other companies and communities to benefit from the ongoing language and runtime innovation. As a consequence, Luau is now also used by games like Alan Wake 2 and Warframe.
    Downloads: 14 This Week
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  • 11
    GmSSL

    GmSSL

    Password toolbox that supports national secret

    ... interfaces. GmSSL 3.0 greatly reduces memory requirements and binary code volume, does not rely on dynamic memory, and can be used in low-power embedded environments (MCU, SOC, etc.) National secret algorithm and SSL protocol are embedded in existing projects. The default CMake build system can be easily used with default compilation tools such as Visual Studio and Android NDK. Developers can also manually write Makefiles to compile in special environments, tailoring.
    Downloads: 11 This Week
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  • 12
    JUCE

    JUCE

    JUCE is an open-source cross-platform C++ application framework

    JUCE is an open-source cross-platform C++ application framework for creating high-quality desktop and mobile applications, including VST, VST3, AU, AUv3, RTAS and AAX audio plug-ins. JUCE can be easily integrated with existing projects via CMake, or can be used as a project generation tool via the Projucer, which supports exporting projects for Xcode (macOS and iOS), Visual Studio, Android Studio, Code::Blocks and Linux Makefiles as well as containing a source code editor. JUCE projects can...
    Downloads: 3 This Week
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  • 13
    AutoDev

    AutoDev

    The AI-powered coding wizard

    The AI-powered coding wizard with multilingual support, auto code generation, and a helpful bug-slaying assistant. Customizable prompts and a magic Auto Dev/Testing/Document/Agent feature are included.
    Downloads: 3 This Week
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  • 14
    IXWebSocket

    IXWebSocket

    websocket and http client and server library, with TLS support

    IXWebSocket is a C++ library for WebSocket client and server development. It has minimal dependencies (no boost), is very simple to use and support everything you'll likely need for websocket dev (SSL, deflate compression, compiles on most platforms, etc...). HTTP client and server code is also available, but it hasn't received as much testing. It is been used on big mobile video game titles sending and receiving tons of messages since 2017 (iOS and Android). It was tested on macOS, iOS, Linux...
    Downloads: 4 This Week
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  • 15
    OGRE

    OGRE

    scene-oriented, flexible 3D engine (C++, Python, C#, Java)

    OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilizing 3D hardware. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. We consider the results of our GL3Plus RenderSystem as the gold standard. The respective...
    Downloads: 4 This Week
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  • 16
    3DWorld

    3DWorld

    3D Procedural Game Engine Using OpenGL

    3DWorld is a cross-platform OpenGL-based 3D Game Engine that I've been working on since I took the CS184 computer graphics course at UC Berkeley in 2001. I converted the project from svn to git at commit 6607. Most of the code is written in C++, with GLSL for shaders. This is intended to be a cross-platform project. Microsoft Visual Studio 2019 and 2022 project files are included. A linux/gcc makefile is also included, but is more experimental. See README.linux for more details. The project...
    Downloads: 3 This Week
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  • 17
    emgucv

    emgucv

    Cross platform .Net wrapper to the OpenCV image processing library

    Emgu CV is a cross platform .Net wrapper to the OpenCV image processing library. Allowing OpenCV functions to be called from .NET compatible languages. The wrapper can be compiled by Visual Studio and Unity, it can run on Windows, Linux, Mac OS, iOS and Android.
    Downloads: 2 This Week
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  • 18
    FlatBuffers

    FlatBuffers

    Memory Efficient Serialization Library

    FlatBuffers is an open source, cross-platform serialization library designed for maximum memory efficiency. Originally created at Google for game development and other performance-critical apps, FlatBuffers has the unique ability of allowing you to directly access serialized data without having to parse or unpack beforehand. Since the only memory needed to access your data is that of the buffer, it is also very memory efficient and fast. FlatBuffers supports Windows, MacOS, Linux...
    Downloads: 3 This Week
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  • 19
    Loxodon Framework

    Loxodon Framework

    An MVVM & Databinding framework that can use C# and Lua

    LoxodonFramework is a lightweight MVVM(Model-View-ViewModel) framework built specifically to target Unity3D. Databinding and localization are supported. It has a very flexible extensibility. It makes your game development faster and easier. For tutorials, examples, and support, please see the project. You can also discuss the project in the Unity Forums. The plugin is compatible with MacOSX, Windows, Linux, UWP, WebGL, IOS, and Android, and provides all the source code of the project. If you...
    Downloads: 2 This Week
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  • 20
    Uno Platform

    Uno Platform

    Build Mobile, Desktop and WebAssembly apps

    The first and only UI Platform for single-codebase applications for Windows, WebAssembly, iOS, macOS, Android and Linux. The only open source-platform for creating true single-source, multi-platform applications. Reuse 99% of the business logic and UI layer across native mobile, web and desktop. Maintain pixel-perfect control over where pixels go while having a choice of developing a platform-specific or custom look and feel of your application. Familiarity and richness of C# and XAML combined...
    Downloads: 1 This Week
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  • 21
    FNA

    FNA

    Accuracy-focused XNA4 reimplementation for open platforms

    FNA is a reimplementation of the Microsoft XNA Game Studio 4.0 Refresh libraries. FNA is primarily developed by video game porter Ethan Lee, who has shipped more than four dozen ports of XNA games using the exact branch that you see on GitHub today! You can see some examples of Steam games using FNA. A full list of FNA games on Steam can be found at this webpage. Developer documentation can be found on the FNA wiki, and player documentation can be found on the PCGamingWiki. Our goal...
    Downloads: 1 This Week
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  • 22
    Urho3D

    Urho3D

    Urho3D Game engine

    Urho3D is a game engine made by developers, for developers. The code is clean and well-commented. Urho3D is free and will always be free. There is no hidden royalties. It is IDE-agnostic and has no vendor lock-in. Urho3D runs on Windows, Linux, macOS/iOS/tvOS, Android, and even on Raspberry Pi. It also runs on your browsers. You need an installed Urho3D library for the desired target platform to proceed. Although the Urho3D build system also supports linking the Urho3D library directly from its...
    Downloads: 1 This Week
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  • 23
    Gideros

    Gideros

    Gideros Release version

    Gideros is a cross-platform development environment for creating amazing games and interactive applications in 2D or 3D. It is easy to pick up, quick to develop, and robust to deploy. Code your game once and deploy it to Android, iOS, MacOS, tvOS, Windows, HTML 5, and more. Apart from supporting multiple platforms, Gideros also provides automatic screen scaling and automatic selection of proper image resolution, which makes supporting different screen resolutions, aspect ratios, and universal...
    Downloads: 1 This Week
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  • 24
    ezEngine

    ezEngine

    An open source C++ game engine

    ezEngine is a free, open source game engine written in C++. Its philosophy is to be modular and flexible, such that it can be adapted to many different use cases. EZ utilizes a plugin system to integrate features such as FMOD or Jolt Physics. This makes it possible to only include those features that you need, or to replace systems with a custom solution that works better for your requirements. Similarly, the EZ code base can be built in multiple tiers, where you either get the entire feature...
    Downloads: 1 This Week
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  • 25
    Awesome KMM

    Awesome KMM

    An awesome list that curates the best KMM libraries, tools and more

    Kotlin Multiplatform Mobile (KMM) is an SDK designed to simplify creating cross-platform mobile applications. With the help of KMM, you can share common code between iOS and Android apps and write platform-specific code only where it’s necessary. For example, to implement a native UI or when working with platform-specific APIs.
    Downloads: 0 This Week
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