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Dealer2001 is a Game written Java.
It uses the Swing Toolkit and should be compatible with Sun JDK 1.2.
In Final Release it will provide detailed Stats and a well-designed UserInterface.
The Game is over if your were able to repay a dept given you by a
A Java version of the popular Shuffleboard game. The final aim is to have be able to completely customize how the table looks, the physics, everything.
Torn Realm is a strategic play-by-e-mail game. I have recently decided not to make this an Open Source project. It will still be released, but without the Source, you can get FRG's source if interested.
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DungeonLab is a dungeon exploration game written in Java. It somewhat resembles MUDs and roguelike games, and in future, it will have a GUI interface and multi-player support.
It's a network oriented RPG, based on an open-ended artificial society simulation engine.
Every character has an AI and acts autonomously; they born, live and die,
mate, figth and form parties. The game runs by itself: players can control characters.
WordCraft is a Java-based game, in which words are placed on the board in a similar way to a crossword. The game will initially be a 2 player game over IP, later on will extend to more players and also a single player against computer option.
The purpose of this "General Game Framework" is to make easier and speed up the development of a wide range of games. The main goal is to be simple, flexible and well documented. It's like a High level (above graphics and sounds) library for games.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
The Game Engine will be a library and program for computerizing games, especially board wargames. The final implementation will be able to support many common gaming mechanism "out of the box", plus will have hooks for user created extensions including AI
An interface to an artificially intelligent agent for playing Magic: The Gathering by Wizards of the Coast. And one or more agents for static or adaptive playing of the game against other artificial or human players.
Java implementation of arcade classic pong. includes easy capabilities for extending game with new levels and skinpacks with almost no experience of java language.
Galaxy Master Official Viewer is a graphical front end for Galaxy Master, a running science fiction play by mail game. Galaxy Master Official Viewer will be written in Java under GNU General Public License (GPL).
A couple of word games written in Java. Contains "solvers" for Spelldown and Word Racer (think Boggle) from games.yahoo.com and the ability to play a Word Racer type game.
An image processing environment, based in Java, and developed on the concept of filters applied to an input. Maybe it will work out, maybe it won't. But it's better then wasting space on SourceForge for an old game...
**Until further notice this project is asleep. (a.k.a., dead.)**
Five Rings is a completely interactive, massively multiplayer, Java role-playing game. We are currently in the planning stage, so feel free to submit your ideas to the forum!
JVirus is a plattform independent virus written in Java! "Write once, destroy anywhere". In the serious, JVirus is a game like Pacman, the user controls a virus and must destroy all data in the system and escape from antivirus opponents. It's only a game.
GPong project intend to make a multiplayer and multi-OS pong game.
It melt C with SDL library to draw the scene and Java with JNI interface to share data with other players across the net. The java module will also interact with a database to find availa
This is a java remake of the classical Lode Runner game. In addition, the project intends to be a test-bed for various game AI and mobile agents techniques.