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IAPEngine is an open source, cross-platform, portals-based 3D game engine, written in C++, originally created for the game "Isles, Aliens and Philosophy". It supports character animation, scripting, shadows, physics...etc
pongNew is a modernization of the classical pong game. It has AI for you to play against the computer and different styles for changing its appearance. Written in C++ using SDL.
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A game written in python using pygame. The user launches a probe with starting velocity. The probe is then only controlled by gravity. Score based on time surviving (before collision) and proximity to objects.
OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
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Paper game computerization. In limited square you need to cat part of land with limited line. It is turn based, so you have to think how to get but to give.
You can play against your friends(local or with Internet Mode) or with the computer's AI. KDE4 plasmoid or standalone versions. QT4 animated graphics simulating hand writing. Several options like pen colours, players and game variants.
DyDo is an AI developed as "mod" of the freeware RTS game Warzone 2100. You can play with DyDo AI in skirmish and multiplay games. Warzone 2100 is a 3D real-time strategy game that was released in 1999. It's source code was liberated in december 2004.
A deck building card game in which the players compete to gather the most valuable deck of cards, representing a Kingdom.
Note that this repository is out of date and will not be updated. The latest version is avaiable at https://bitbucket.org/BigYellowCactus/regnancy.
This is a python implementation Thud!, a boardgame. It aims to offer both backwards compatibility with the existing Thud! application while adding new features such as drag-n-drop interface, internet playability and computer opponents (AI).
Le Chocolat is a "Warhack" game engine for development Warhacks in Python lenguage (using Pygame for the graphics and sound) to play in offline or online
GoMaxi! is a helper application for the www.maxithlon.com browser game. It helps managing your team, showing data and graphs about your athletes. There's also a companion extension for the firefox browser.
Symbology is an open source game in which players must match symbols on a board. The object of the game is to 'convert' all spaces on the board (to gold) by matching three or more symbols in a row or column. Symbology is written in Pygame/python.
Pythongame for very young children. The aim of the game is to learn how to use mouse and keyboard, nothing else. To use it, you must download and install python2.6 and pygame : - http://www.pygame.org/download.shtml - http://www.python.org/download/
This is my first attempt at a graphical game. In the past, I have attempted console games (but lacked the follow-through). This time, however, I will be working together with my artistic and amazing girlfriend to push me forward towards completion.
Extirpation is a small Python (http://www.python.org) game in early development that uses the wxPython (http://www.wxpython.org/) library. It is a turn based strategy game with robots and very basic graphics. Check the SVN for the best version.
Gemboy is my first pythongame, it is a match-3 game like "bejeweled" developed in python and pygame, but will have features like online playing, a lot of options like board size, number of gems to match, multiple skins...
A simple blocks game made with python and pygame. Licensed under GPLv3. Used python 2.6.4 and pygame 1.9.1 for development. Tested on Linux and Win XP.
Update 2013: I'm sorry that the development for this game stopped. I tried to render everything with OpenGL and as expected, found myself in the middle of a multitude of problems relating to it. The blocks look a lot cooler in 3d though, so I hope I'll manage to resume studying what went wrong and eventually fix it. ...