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The mbuff.o module and /dev/mbuff is intended to be used as a shared memory device making memory allocated in the kernel using vmalloc possible to map in the user space. It is especially recommended for RT-Linux tasks/user space communication.
CS-Pinball is a pinball game written for the Crystal Space 3d engine. It is written in C++, targetting both Windows and Linux platforms. It is intended to be an easy to use platform for building new pinball tables and using features of a 3d engine over
Stellar Legacy is a turn based strategy game (similar to stars!, MOO etc.) set in space. The player controls an inter-stellar empire in a galaxy of other empires who could be friendly, secretive, hostile or however the other players wish to play.
ProSum is a terminal based program that protects your files, sys_call_table and IDT like tripwire way (All in user space, without kernel modules) In addition, database with files etc. could be encrypted with Blowfish algorythm and more.
A project for making a 3D space game between mandkind and open Merchant Empires
Full java (want a 100% portability) using GL4java for openGL rendering.
It's composed of a TCP server and a java openGL client
Command line tool which automatically cuts very big MP3 files according to a timeline, without having to convert to an intermediate format and without the need for huge quantities of RAM or disk space. Each subfile can be automatically postprocessed with
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TNF2 is based loosely on the original game TNF (The New Frontiers) http://www.geocities.com/TimesSquare/Castle/2979/ written and designed by Jerry Revell Jerry@starchase.demon.co.uk.
Simply put the game is about space colonization. Each player runs a
Project PHOENIX is a massive multiplayer 3D-space shooter. It simulates a universe where you can do everithing you want. Buy new weapons or shields for your ship, or build your own fleet to controll our favorite tradeways.
A Space-Flight Simulator, divided into two parts. The first is sapphire-fx, a scriptable particle-engine for OpenGL. The second is the game and game engine iteself.
A mutiplayer scriptable game engine written in Common Lisp.
Designed for experimenting with AI and scriptable control systems.
The game is combination of a graphical nethack and space shooter.
Perihelion is a 2D Strategy Game. You are in an asteroid which is dangerously moving close to a star. You have 30 days to earn enough money to buy a space trip ticket to another asteroid, probably farther to the star.
The game will be programmed with
ME is a multiplayer, web-based game of space exploration and economic competition. It is a game of strategy, role-playing, combat, and diplomacy.
Continues the development of ME originally by Bryan Brunton.
Try the game at http://advancedpowers.com/
Shipton is designed to collect disk space usage statistics from network monitors, collate the data and calculate rates of disk growth etc. This data can then be used to provide projections as to when additional disk space etc is required.
Yerushalem is a massive multiplayer 3D game set in Jerusalem Israel where Jews, Christians and Moslems fight for control of the city by political or military means. It will use Crystal Space. After a very long hiatus, as of February 2006, work on this pr
Space Ninjas is a space exploration/conquest game that involves taking your clan of ninjas from star system to star system and fighting various natives & pirates along the way. The gameplay itself is turned-based similiar to X-Com.