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This project gives you a simple 2D world for playing with Artificial Intelligent actors. It contains of a world with objects. And a simple game, pyRugby, demonstrating the use of this world. All built in Python, using pygame for visualization.
A side scrolling adventure with some hidden areas and minor branching of paths. Game play consists of finding power-ups, avoiding or killing monsters, and hopefully enjoying the scenery.
This project is a single-player RPG-style game, from the Allegro community. Developers will be able to add new objects, locations and episodes via a variety of mechanisms.
This project will create reusable objects that can be used in game engines to reduce development time. (Development for the 1.1 framework based version has ended.)
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The Ability Driven Strategy Game Libary is a project which aims to provide a flexible datastructure that can be used to represent a variety of environments and objects.
SaveCracker is a binary file compare utility that allows users to modify their existing video game save files. SaveCracker users have the ability to replenish their in-game health, items, stats, or even unlock hidden levels and characters.
An SDL multiplayer snake game like Dune. Written in C using SDL. The idea is to construct a robust and simple game engine to make it easy to add objects to the game.
yamg is a maximum realism middleages game.
Providing OpenGL, OpenAL, networking via RakNet and physics which allow to deform objects and a npc api.
It aims to be a rpg which you can play in MP but it will be much SP based.
SGE (Serpent Game Engine - by Erico GR) is a simple but POWERFUL Java tool for creating 2D games in no time. You can use a rich Level Editor to build xml levels with many layers, objects and actors.
This is a web-based strategy game inspired from Naruto Manga & Anime Series. In this game players will control Villages, and try to survive and improve their village in a very interactive Naruto World.
Black Rain, a Java-based RPG using a hex-tiled game map, with many different items available in-game. Black Rain will use an unique object-modification and combination engine to allow objects in the game to be combined, changed, and upgraded.
A rapid development tool for games.
The Game abstracts across the set of all possible graphical computer games (2D as well as 3D), breaking it down into a set of objects, sprites, meshes, sounds etc that can be easily configured. Then hit compile.
StegoGO is an open source software that allows the embedding of hidden data in GO games, using GNUGo. It allows both the embedding of hidden data in an already existing GO game, and the creation of new GO games to hide data.
The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net GameObjects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
JIsoMan is an isometric game engine written in java. It has line-of-sight, entity & terrain objects, and a tilemap and wallmap. It also has a design mode to graphically design isometric maps.
The project wants to switch from classical objecting oriented programming towards mark up language programming, where in order to develop and play a game, it\'s enough to describe how objects look and how they are allowed to interact.
A fishing game for young children. A simple educational game for kids up to 6 years old. Young toddlers can match colors then move up to letters and numbers. Older kids can practice the names of colors and/or simple objects and practice math.
Set! - client/server version of the card game Set!. The object is to quickly find 3 cards from 12 that have the same of different shape, the same or different color, the same or different shading and the same or different number of objects.
ictk - Internet Chess ToolKit is a java based set of libraries and widgets useful for performing common tasks such as reading PGN, FEN, and generating legal moves. The net libraries convert ICS (Internet Chess Server) output into java objects.
AI Bots is a programmer's game in which players write programs to control virtual bots which fight each other in an arena. This involves going after various objects in the arena as well as shooting down other bots.
Project: design a new roguelike game incorporating ideas from the mind of the author, other roguelikes, and spoken
RPGs. It will be implemented in object-oriented Perl, using a modicrum of objects, a clean
design, and an emphasis on flexibility.
the simple universe library aims to provide a simple (possibly game-oriented) virtual reality where real-world objects and surfaces (like terrain) can be defined and simulated. Uses OpenGL and ODE.
JavaGlider is a port of an older Mac game, Glider. The premise is simple: a paper airplane rides the air current from heating ducts through a house, dodging seemingly innocent objects (that are deadly to gliders) like candles, tables, and paper copters.