Muq is a network server that goes several design generations beyond MOO or Java in providing support for applications characterized by these five requirements: Multi-user, Persistent state, Complex data, Complex code, and Distributed networking.
SimGear is a set of open-source libraries designed to be used as
building blocks for quickly assembling 3d simulations, games, and
visualization applications.
SimGear is a relatively new project, and while quite a bit of code has
been written as par
Aeon is a totally cross-platform game development kit coded in and designed for C++. Aeon includes engines for 3D/2D graphics, audio, input, GUI, and much more, as well as several useful tools, all designed to make game creation easier and more practical.
PacWars2 is a free multiplayer internet action game. This game uses SDL library, ParaGUI menu system, SeeR scripting engine, Mappy editor, client-server internet networking, Quake style console and variables, 3D sound (win),
standalone dedicated server.
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Tank Hill eXtreme implements the classic game "Scorched Earth" with 3D graphics and sound.
Mesa3D/OpenGL and GLUT is a requirement. Only tested with Linux.
Hover Carnage is a multiplayer 3D action/strategy game for Linux and other Unix variants. Controlling a hovercraft vehicle with a variety of projectile weapons, you are thrust into a world of armored couriers in subterranean transport tunnels.
A client - server game where all mechanical objects (robots) can be programmed, using standard programming languages, to battle other robots. Will be a great learning tool for robotics and programming.
Over is a space-based comic-like RTS game with some MMO features (persistency, commander profile, etc...) It also features customizable fleets and wings. Over is build on a completely custom engine which currently runs on linux and windows.
Massively Multiplayer Space Trading and Combat game. This is an online strategy game, not a 3D space sim. Incorporating ideas from games such as Stars!, SE3, MOO, Tradewars, MUD/MOOs, Dune II, SimCity.
A Free General 3D Graphics API for use in 3D Game/Visualization Projects. Fully C++ Class based API, support for OpenGL hardware acceleration and other optimization methods like Octrees. Cube Mapping, Multitexturing and more. Direct loading of (View3DS)
A group of Blender (http://www.blender3d.org) enthusiasts sharing code for expanding the functionality of Blender. As Blender has been bought into Open Sourceness, this ancient utility is now ancient and likely useless.
The PowerPov rendering tool is more than a graphical front-end to PovRay. It includes scripting capabilities and even allows one to use embedded code in PovRay files, thus making easy to use complex and repetitive shapes.
TBA Productions has established its home base here on Sourceforge. Beginning soon, game and software development will be based here along with code sample and active community participation. New or upcoming projects will be announced.
Nautix is a 3D multiplayer game. You are a citizen in one of its worlds, spending your time with the construction of buildings and fighting against enemies.
Note: There is a design change from 0.2.0 to 0.2.x
LxDoom is a version of the classic fps game Doom by id Software.
Specifically, it's an engine for playing Doom levels, based on the sourcecode released by id Software. It aims to be free, reliable, portable, and
support a wide range of levels.
A tetris-like game, but in 3D and with colors instead with different forms.
Uses OpenGL and Glut so it should work on all platforms supporting those libraries. The program is derived of the Windows version of the game
called Cybercube programed by me.
The long term of this project is to create an Open Source3D Role Playing Game. This will require creation of number of small utilities such as modellers. Eventually a whole suite of tools will be created which will make game creation a little easier.