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Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
Lamia or Lamia Engine is the modern generation free distributable and open source game engine for creating computer games for several prevailing software platforms and very maybe hardware platforms either.
GAME (Geometrical Ascii Multigame Environment) is a C language framework for creating geometrical games using ncurses text screens. Created in unix platforms, but can be ported to more systems, because it uses standar ansi C.
No graphics, no directX
Project Link is a massively multiplayer online recreation of the popular Super Nintendo game "The Legend of Zelda: Link to the Past." The project is written using the .NET framework and Managed DirectX. It is being developed for Windows (sorry guys).
New customers can spin up VMs, build with AI, and query data at no cost.
Put your $300 in credit toward real workloads, then keep building with free monthly usage for 20+ products. No commitment and no charge until you upgrade.
This program gives you a new way of capturing and collecting music from radio stations over the Internet. You can listen and record your favorites radios at the same time also this way like to realize audio diffusion using outcast stream protocol.
Primary goal is to develop 4k-demos, that is, demos that somehow fit into four kilobytes. From time to time, 4k-contests will be initiated to push the project contributors' motivation.
Dodger is a 3d directx 9.0 car game. It uses the Microsoft Managed Directx API, thus, requiring the end user to install the .net framework. It will feature detailled car models, car sounds and eventually network play using Directplay.
OS independent C++ multimedia sdk for developing demos, tools or games. Base on a plugin architecture for image and 3d renderer. Support DirectX 9 and OpenGL.
It deals with coding rules, advanced object programming, design patterns and unit tests.
OpenMapSail is a naval navigation tool. It use any GPS that output NMEA protocol via RS232 or USB. Works on Windows 2000/XP with DirectX. Written in C++.
pSmunli is another opensource Physics SiMUlatioN LIbrary in 3D environment. To perform more realistic simulation on your application(such as game and scientific simulation). It supports OpenGL and DirectX.
Portable game engine intended for game development.
Include portable 3D-engine for at least DirectX and OpenGL, physics and sound simulation engines, and scripting engine for AI.
AE Engine is a free 3D Engine. It runs in Linux and Windows and uses OpenGL or DirectX for graphics rendering and SDL or DirectX to communicate with the operating system. Its main goal is to be fast, flexible and easy to use.
This project is a clone of the infamous Araknius. It's a buffed up version of the original with bosses, enemies and lots of goodies.
Programming for Windows
DirectX 8.1b
c++
This project is to help our team understand the basics of working togeth
A simple 2D bomberman clone, similiar to the version on the NES and SNES. We hope to dive into multiplayer and/or advanced AI to give the game replayability. Currently the target platform is windows/directx, however we are already taking steps to make the
NATSpectrum is a skinnable Spectrum Analyzer, Guitar Tuner, and Quick Volume Control. NS visualization mimics WinAMP 2.x style. NS is written in pure Win32 C++ and uses DirectDraw and DirectSound. (FFT, Frequency, Mixer, Microphone, DirectX, PNG, Record)
C3DRMEngine is a high-level and easy-to-use API for developers of 3D-games and apps with many features. It currently supports DirectX, but will support OpenGL (Windows and Linux) in the future as well.
AIRY.Forms is an effort to create "Windows forms" wery alike user interface (GUI) and component framework with pure "unmanaged" C++ and STL, so able to be easily ported to other platforms (DirectX version is on the go).
RoolBool is a party game involving physics and nice visual effects. It can be played on a single machine or via the network (up de 16 people) with the keyboard, a joystick or the Nintendo Wiimote.