Fully Automated Process in One Tool: From Purchase Orders to Budget Control and Reporting.
For minor company expenses, you might utilize a spend management solution or track everything in spreadsheets. For everything more, you'll need Precoro. We help companies achieve procurement excellence and budget efficiency by building transparent, predictable, automated spending workflows.
For small businesses looking for desktop accounting software
With AccountEdge, business owners can organize, process, and report on their financial information so they can focus on their business. Features include: accounting, integrated payroll, sales and purchases, contact management, inventory tracking, time billing, and more.
Time Stop is a 2D physics-based puzzle game. It uses the Box2D physicsengine and OpenGL. The goal is to move a blob to a star by manipulating time and moving objects.
FireBlade is an OpenGL+Delphi/FPC based crossplatform particle engine. Infinite possibilities through many variable factors and the ability to be connected to anything you want through miscellaneous events.
3D free/open MMORPG game using Raydium 3D engine. Is intented to be an open world for free roaming, survival experience, and various physics playgrounds. Also it will be a skill training place for (real world) videogame students.
BigQuery is a serverless and cost-effective enterprise data warehouse that works across clouds and scales with your data.
BigQuery Studio provides a single, unified interface for all data practitioners of various coding skills to simplify analytics workflows from data ingestion and preparation to data exploration and visualization to ML model creation and use. It also allows you to use simple SQL to access Vertex AI foundational models directly inside BigQuery for text processing tasks, such as sentiment analysis, entity extraction, and many more without having to deal with specialized models.
OGRE based open source 3D game engine. Features include: semi object-oriented Lua scripting language, Newton physicsengine, pixel shader material system, compositor shader support (HDR, Bloom), customizable GUI system and DotScene scene system.
SaGE (SaneT Game Engine) is a Game Engine, built on top of the largely successful Open Source Irrlicht graphic engine, along with irrKlang for audio and IrrNewt for physics. Developed for the developers, but available to general public.
The ATLAS Multimedia Educational Lab for Interactive Analysis (AMELIA) is an educational tool for High-Energy physics featuring the ATLAS detector at CERN. Using the Irrlicht engine AMELIA integrates event analysis and contextual media in a 3D interface.
Tokamak PhysicsEngine is a high performance real-time physics library designed specially for games. It supports various physics constraints and has built-in collision function.
Unlock call analytics that provide actionable insights with our call tracking software, empowering you to identify what's working and what's not.
Every customer interaction is vital to your business success and revenue growth. With Jiminny’s AI-powered conversation intelligence software, we take recording, capturing, and meticulous analysis of call recordings to the next level. Unlock call analytics that provide actionable insights with our call tracking software, empowering you to identify what's working and what's not. Seamlessly support your biggest objectives across the entire business landscape with our innovative call tracking system.
Betel is a physics and graphical engine for "paper puppet" animation - cut-out images can be assembled with pivot points, and then animated using the mouse or recorded movements.
This is an Single or Multi player First or Third Person Shooter game borrowing concepts from other popular games, such as Portal and Halo, in a futuristic setting. This will use OGRE as the 3D engine, and NewtonGD for physics. It will also use a custom n
GraXML is a Geometric Modeller for handling High Energy Physics experiments' Detector Description and Event data. It containes full 3D visualisation of the managed elements. It uses Java3D to create, render and manipulate SceneGraph.
Java platform game that incorporates a 2d physicsengine to bring a sense of realism. You control a vehicle that must navigate it way through multiple levels. A level designer will also allow you to contruct your own levels.
libPunts is a tiny 3D rendering engine focused on developing physics simulations. Gravetat is a gravity and electromagnetism simulator built over libPunts.
Class library written in C++ using OpenGL to display results of simulations. Offers quick creation of coordinatesystems, graphs, tables, objcts and fonts.
Dark Skies is a third person 3D space shooter using the 3D engine Irrlicht for graphics and the physicsengine Open Dynamics Engine for correct physical behaviour.
A High Performance 3D engine and Game engine, specially designed for Physics and mechanical simulations.Integrates physics, Portal Rendering, OpenGL and Cg shaders.
A single-player 3D FPS game with a sci-fi setting and (since v0.1.0) its own, reusable game engine (Neutron). It will feature multiple-platform support, simulated physics and AI, a scripted storyline and more.
A small 3d engine for making virtual characters. Includes a simple GUI interface for building a character with physics and procedural animation using neural networks. Developers can use the engine library to make simple games or to run simulations.
Flatland is a simple cross-platform object-oriented 2D collision library. It presents a C++ interface to the Open Dynamics Enginephysics SDK. Flatland does not handle graphics, but two sample programs are available, both of which use OpenGL.
GRAY (High Energy Photon Ray Tracer) is a Monte-Carlo ray-driven high energy photon transport engine for mainly PET and SPECT applications that supports complex mesh based primitives for source distributions, phantom shapes, and detector geometries.