Showing 1720 open source projects for "physics"

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  • 1
    A 3d physics game. Goal is to build a construction to bring an object to a goal. Integrated level-editor. You can build rods, blocks, spheres and powered wheels.
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  • 2
    An open-source pinball simulator for UNIX and UNIX-like platforms with realistic physics, customizable rendering support, and user-generated tables.
    Downloads: 0 This Week
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  • 3
    C++ Programming library for programming physics models and simulation of these models. Though the focus of the library is on models of real world vehicles such as cars, bikes and aircraft, the library design is generalized to be used for many apps.
    Downloads: 0 This Week
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  • 4
    War games demos. These demos mainly shows coding of game logic, A.I., physics and basic game structure. In these demos we've tried show clean game logic code without powerful graphics. Demos use ONLY own and/or open source libraries.
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  • 5
    This projects targets to create an open source modular game engine that supports complex physics, shaders, networking, 3D audio, and everything required by a modern game.
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  • 6
    RealityFramework is a graphics (Irrlicht .NET CP), sound (openAL), physics (Newton Dynamics), scripting (LUA) and networking (Lidgren) solution for multimedia applications.
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  • 7
    MaxinLab is a C++ library for doing physics simulations in similar way that videogames engines are programmed. It can show the results in 3D animations using OpenGL and 2D plots.
    Downloads: 0 This Week
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  • 8
    RoolBool is a party game involving physics and nice visual effects. It can be played on a single machine or via the network (up de 16 people) with the keyboard, a joystick or the Nintendo Wiimote.
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  • 9

    DisCoBotS

    DisCoBotS is a Distributed Collective Robotics Simulator

    DisCoBotS (Distributed Collective Robotics Simulator) aims to be a robotics simulator with a focus on swarm and modular robotics that can be run in parallel on multiple computers to speed up calculations of sensor values. Other features are: Fast calculation of sensor values by using graphics hardware, physics, integrated python shell, simple xml-based scene setup. Site is currently under construction. Repository will be setup soon. Stay tuned.
    Downloads: 0 This Week
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  • 10
    OpenEL is an attempt to create an open source cross-platform engine layer to ease developement of games and similar products. It abstracts a Task- and Threadmanager, Graphics (+ GUI), Audio, Physics, an Eventsystem and loads common files www.openel.org
    Downloads: 0 This Week
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  • 11
    A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.
    Downloads: 0 This Week
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  • 12
    A flexible, modular game engine that can make use of different components (internally developed or existing external libraries) to implement subsystems such as graphics rendering, AI, audio or physics.
    Downloads: 0 This Week
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  • 13
    The Manhattan Project aims to build a 100% GPL sourced First-Person-Shooter game set in a futuristic environment with advanced physics to provide for a breathtaking multi-player experience.
    Downloads: 0 This Week
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  • 14
    PlanetPhysics is a virtual community (www.planetphysics.org) which aims to help make physics knowledge more accessible. PlanetPhysics runs Noosphere which is the software released here on sourceforge.
    Downloads: 0 This Week
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  • 15
    Basic life is an application that desires to simulate basic life based on some basic chemistry/physics rules. This environment provides particles that can bond, vibrate, react, etc. in order to create basic cells
    Downloads: 0 This Week
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  • 16
    OgrePx set the link between 3d engine Ogre and PhysX Physics System. WARNING! Now, there no any stable release, and I don't recommend you to download anything. Check it at July 2008.
    Downloads: 0 This Week
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  • 17

    Mythes

    A Rogue-like game with an unforseenable physic.

    This is a project of a Rogue-like game that would be… more unforseenable. Its game generator is meant to be more complex than other Rogue-like so that even its own physics can be modified by magic (among other things). To test it, run the following command on a terminal: bzr branch bzr://mythes.bzr.sourceforge.net/bzrroot/mythes ; cd mythes ; make launch If you encounter any difficulty, please contact developers.
    Downloads: 0 This Week
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  • 18
    Etherian Life
    A MMORPG game focused around the malleability of a 'sandbox' world. Focused on learning more about living in the real world. Item creation, vast map with natural boundaries. AI systems. Projected to be an educational yet fun game.
    Downloads: 0 This Week
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  • 19

    Lfant

    A small Game Engine project.

    ...The intent of use for this system is that most of the time you won't have super specific entities, only child or grandchild classes, but have many components that can be added, removed, or even swapped between Entities, at runtime. I am also using the Bullet physics engine (with some modifications here and there), a portion of Boost, GLEW, GLFW, GLM, Squirrel (scripting language), and TinyXML2.
    Downloads: 0 This Week
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  • 20

    SimKit

    The Objective-C Interactive Simulation Abstraction Layer

    SimKit(because GameKit was taken) is designed to allow quick and easy cross platform abstraction away from platform dependant drawing and physics libraries. The APIs provide a generic way to make common calls for drawing, animating, and otherwise manipulating 3D entities, as well as shading and texture information.
    Downloads: 0 This Week
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