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The Objective-C Interactive Simulation Abstraction Layer
SimKit(because GameKit was taken) is designed to allow quick and easy cross platform abstraction away from platform dependant drawing and physics libraries. The APIs provide a generic way to make common calls for drawing, animating, and otherwise manipulating 3D entities, as well as shading and texture information.
An engine and meta-model for building role-playing games. Allows the developer to focus strictly on the model (or "world" of the game) and the interactive experience for the end-user.
This project exists to gain insight into the OpenGL platform. At the conclusion of this project, we hope to have a rudimentary 3d-engine built that can be applied to a game.
SykoSoMaTIC is a multiplayer online text-based gameengine for *nix platforms. It aims to provide an easy-to-use framework that will allow for rapid development, and easy maintenance. Main repo is kept at sykosomatic.org/git
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CasualSkin is a portable, high level gameengine designed for creating 2D casual games. It is a C++ API and has features like resource management, widgets and a scene graph. It is designed to be flexible and easily extendible.
ORTS is an RTS gameengine. It is server/client-based and therefore suitable for on-line competitions. Games and the OpenGL GUI are scriptable. A sample game with many MD3 models is included. SVN access is provided through the home page.
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HoverRace is an original, multi-player racing game specially designed to be played online. Your goal is to be the first to drive your turbine engine-propelled hovercraft to the finish line.
PyFPS is a 3D MMORPG video game. It combines the concepts of MMORPG games with classic FPS online shooters. The project is written in C++ and uses the Ogre 3D engine [http://www.ogre3d.org].
Aww Ports aims to provide Linux ports of various classic FPS games, such as Doom, Quake and Quake 2, which work excellently on the Linux platform. Only the engine is provided, the user must own the original game data.
This editor is developing for game squix, mb for some others... so I want to do it more good... physic engine is box2d by Erin Catto - http://box2d.org
The artec::engine is a open-source high-level API for Irrlicht and various other engines (e.g. newton). Its the base for Project Atropine, a first person shooter also developed by artec but it should also provide a solid base for other game projects.
EXCOM stands for EXtensible Combat Open Modeller, and is a gameengine inspired by the old UFO and XCOM games of the 1990s. EXCOM aims to be flexible and democratic in its approach, and is a fork from UFO:AI supported on MS Windows, MacOS X, and Linux.
Project Elemental Shattering (ES) is a role-playing game that has been in the design phase for many years. Its first incarnation is this MUD engine. A successful MUD project will lead to the inevitable graphical MMORPG!
Imagine, that browsing 3D worlds would be as easy as browsing web pages. Or that you could take character modeled and animated by you into your favorite 3D game, invite your friend to your personal 3D reality. Or that... ENOUGH!! Time to make it real!
SmartMap (C# cross-platform) is a procedural style world-map creation utility or "Desktop World." A simple scene manager is included using plugin style building blocks and object pathfinding. Also included is a 2D world editor with graphical features. SmartMap is currently built in conjunction with the Axiom 3D rendering engine.