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Update 4/14/2015
This version of the project was never fully realized. I have a much better tools and GUI that was never uploaded to SourceForge that I developed before I started down this road. I'm currently trying to track down the code. I recently logged in for a completely different reason only to notice that this software keeps getting downloaded... and there are probably lots of disappointed folks out there once they try to run it. Sorry about that.
Anyway, long story short... I'm...
A furious top-down 2D / pseudo-3D scrolling space shooter game with lots of bullets in the air. Gameplay, extensionability and visual design is the main focus of the project.
Fniggium is an open-source3D first-person action/RPG computer game in development, using the DarkPlaces Quake engine. It is set in a history fantasy world with a balance between open-ended design and story-based gameplay.
A C++ application, based on the "Crystal Space 3D" game engine SDK. It displays an interactive, shared virtual world, in which the content author can embed audio and video sequences. It has currently been compiled and tested only on Linux.
generic back end mud server library. Mud owner must provide game system details.
* Written in cross-platform C++ code. Compile on whatever platform you\'re running your mud on and go!
* Game System independent.
* Many generic functions provided
Hover Demolition is a a multiplayer 3D First Person Shooter, and everyone is in a hovercraft. It is written in Python, and uses Soya 3D as its graphics library. It uses custom code to load Blender .obj files. Linux and Windows will be supported.
JFrog is a free distributed components-oriented framework created to develop multiplatform game engines with high sourcecode reusability. Its possible to create game engines for personal computers and handhelds. Before this project was Amphibian.
To provide users with a customized rendering pipeline, right down to how the bounding code bounds. TRRT is about providing the rendering pipeline you want and need, whether you render at a professional or hobbyist level. Will be RenderMan compliant.
The Dragon Tale project, an MMORPG (Massive Multiplayer Online Role Playing Game) written in C++ using OGRE 3D, a free object-oriented graphics rendering engine supporting GNU/Linux, MacOS and Windows platforms.
The Spider is a game in whitch you must destroy all insects that are coming on your web.
You must defend all nets in your house and blow away all silly animals so you can go to the café with the next-door girl.
Cool, isn't it?
This is a remake of the great game Elite. It lasts 50 years in future of the old game. For people who don't know it: It is like Privateer, X2 and Freelancer.
Please read oour documentation. For latest sources use our Subversion-Tree.
A rapid development tool for games.
The Game abstracts across the set of all possible graphical computer games (2D as well as 3D), breaking it down into a set of objects, sprites, meshes, sounds etc that can be easily configured. Then hit compile.
Pizza Game (working title) is a real-time 3d game in which you can manage your own pizza restaurant. It will be supported on multiple platforms including Windows and Linux and is utilising the OGRE 3D engine.
This Project is to port the old game Galactic Bloodshed(GB) from C to Java
goal 1. Port the server code to java. goal 2. write a Java client for Galactic Bloodshed. goal 3. keep this old game alive
there is currently a game being run by Chungkuo, Info
SDL OO is an object oriented access to the SDL (Simple DirectMedia Layer), SDL_image, SDL_mixer, SDL_net, SDL_ttf, ... written in C++. It supports 2D/3D windows and is optimized for game/GUI development.
Ultima Iris is a 3D game client for the popular Massive Multiplayer Role Playing Game "Ultima Online" (tm). Adding a third dimension to the well-known Ultima Online World, Iris allows the player to navigate the gaming environment just like any modern 3d