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A plugin for the Eclipse IDE implementing NumericalChameleon: a powerful numerical convertor, supporting more than 2300 units in 78 categories (physics, radixes, exchange rates, unicode, etc). Fully integrated in the Eclipse IDE (refactoring, copy/paste)
Mechanical Properties Modules in C and TCL integrated for Geolog.
This code was written for the Paradigm Geolog package (C"Loglan"/TCL).
Though designed for Geolog they aren't part of it or owned by Paradigm.
Feel free to do what you like with them.
TCL Geolog Xplots of VP,VS,IP,IS,
VS diveded by VP, POISSON'S RATIO, MU*RHO, LAMBDA*RHO
LAMBDA/RHO, SHEAR MODULUS, YOUNGS MODULUS and BULK MODULUS
and COMPRESSIBILITY logs given only three inputs
1) DT sonic log
2) DTS shear sonic log
3) RHOB densit
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Nuclear is a family of open source game engines written to be able to read most standard game formates such as BSP(Quake I, Quake II, Quake III, and Half-Life) MDL, MD2, MD3, and many more.
2D driving game, using ODE for physics, ClanLib for graphics/sound/input and Lua for scripting/configuration. You drive down a randomly-generated canyon, killing as many zombies as you can before time runs out.
libscmodcam provides an easy way for Linux applications to capture long-exposure frames from a Philips USB webcam (if it is supported by the PWC kernel driver). Currently only the SC1 modification and the C++ language are supported.
ODE for Java is a binding between C dynamics library ODE (Open Dynamics Engine, http://ode.org) and Java. Separate packages provide among other things a Java3D integration and thus a scenegraph representation of selected ODE objects.
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JungleBoogie does 3D Physics based evolution of creatures; walking and pushing objects are examples of fitness criteria. It's similar to Karl Sims' block creature work but has an open source, extensible, object oriented frame-work.
Hotstop is scientific software that allows to extract experimental ion stopping force curves from RBS spectra (as well as to stimate uncertainities) It uses Simulated Annealing and Bayesian Inference algorithms.
GRAnular Media Simulation in C++ using Molecular Dynamics. To be used in PhD work. The code will support: collision, electric dipoles (long range forces), intergranular fluid, and possibly MPI for parallel computing.
Damocles is a game engine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3D engine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
Modélisation de l'Impact des Nuages sur l'Évolution de la Température. Projet ayant pour but d'essayer de prédire l'impact de la couverture nuageuse sur la température de la Terre ŕ court, moyen et long terme.
pSmunli is another opensource Physics SiMUlatioN LIbrary in 3D environment. To perform more realistic simulation on your application(such as game and scientific simulation). It supports OpenGL and DirectX.
toolbox with information and programs for Computer Aided Innovation
The scientific background of Skidbladnir is known as the Theory of Inventive Problem Solving; in English abbreviated as TIPS or TRIZ, in German as TRIS.
6Vertex is an Objective C/Cocoa application (and standard C functions) for computing and visualizing matrix models generated with the 6-vertex model for computing boundary shapes and phase transition shapes for differently weighted vertices.
The purpose of the Mortified project is to build a platform game inspired by the classic C64 games, especially Black Magic. The game will use a fairly realistic 2D physics model, which perhaps is a contradiction in terms.
Clockwork Universe is a generic "distributed-virtual-universe" game development and hosting platform, biased towards adventure games (rather than e.g. 3D shooters). It's mainly an integration and service abstraction framework (without gfx., physics et
X-Bc (formerly: xbc) is a graphical user interface to the command line calculator bc. All Inputs and Outputs stays visible for editing and comparing. Functionality: trigonometry, number-theory, exponential funcs, scientific constants, primenumbers ...
A MEX-based Toolbox for MATLAB(R) for fast interpolation of 1D, 2D & 3D points, clouds and grids. It's a port of EZspline, a Fortran 90 module interface to the PSPLINE library from the National Transport Code Collaboration developed at the Princeton Plasma Physics Laboratory.