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A C++ application, based on the "Crystal Space 3D" game engine SDK. It displays an interactive, shared virtualworld, in which the content author can embed audio and video sequences. It has currently been compiled and tested only on Linux.
"The Lost Fairy II" is an adventure/action game in 3D. It (will) enables to choose/create your own avatar to explore a virtual 3D world with object to interact with and most important monsters to kill! Futur dev. will include multiplayer capabilities.
Java bricks game based on OpenGL graphics library (SUN Jogl wrapper). JBricks simulate a virtualworld construction kit made of lego (tm) like bricks.
JDK 1.4 or above required
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SOLIPSIS : A peer-to-peer system for a massively multi-participant virtualworld
Solipsis is a network of nodes that implements a meeting place for an unlimited number of simultaneous users.
Users "drive" theirs nodes, chat and interact in many ways
Virtual Camera is an interactive 3D application written in Java, using the Java3D API. The application allows the user to load VRML content, navigate and manipulate objects in a virtualworld. A set of useful tools accompanies the application.
'Collaborative Abstract Network Object Building Environment'
An internet VirtualWorld building and conference/chat system with extensive scripting support.
Virtual Synergy is a multi-agent robotics system, used as a vehicle for interfacing people, software based agents, Sony Aibos, and any other robot to a shared world.
UIB-VFS stands for a virtual file collaborative system. The VFS tools role at this stage will help any group of people trying to develop projects and share generic information from any point of the world, operating from any kind of platform
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the simple universe library aims to provide a simple (possibly game-oriented) virtual reality where real-world objects and surfaces (like terrain) can be defined and simulated. Uses OpenGL and ODE.
Oziac is an experiment to describe an existing fantasy world (the land of OZ created by L. Frank Baum) and implement it as a virtualworld. Originally we will comment the books with CycL, and then use the CycL as input to a programmable VR system.
The Athlete is a virtual robot living in the ODE (Open Dynamics Engine)world. An evolution algorithm is implemented based on the DR-EA-M to optimize its performances. This involves a Genetic algorithm, network of neurons and morphology. All is in java.
VTSystem is a 3D (Action) Adventure engine where each character can go about his(her) own affairs independent of your actions, where you can experience 'real world' environments! Uses the Nebula Device. For more information, take a look at the homepage
UTOPIA stands for Universal TOP Interactive Area, is a community system or virtualworld system . We aim to write this system in c++ using ADAPTIVE Communication Environment (ACE) to make it more portable and faster
Not Yet Formal Universes is a real-time client/server C++ virtualworld engine. Its provides a OpenGL interface (but not requieres any OpenGL hardware rendering device for decent playing).
Project Nexus is virtual community software written in PHP with a mysql backend. The goal is to create the best virtual community software, and to increase the sense of community in the open source world by providing an enhanced means of communication.
Distributed 3D virtualworld featuring dynamic object definition and transferring allowing anyone to create and interact with their own and others' objects.
A MMORPG game focused around the malleability of a 'sandbox' world. Focused on learning more about living in the real world. Item creation, vast map with natural boundaries. AI systems. Projected to be an educational yet fun game.
Fanni is aiming to build a c++ communication library for virtualworld systems.
It has a compatible implementation of Secondlife packet (de)serialization.