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The game engine for a real-time browser-based MMORPG set in space. Players fly between planets, buy, sell and trade items, and complete missions for monetary advancement. Written in Perl, with a MySQL backend.
A C++ application, based on the "Crystal Space 3D" game engine SDK. It displays an interactive, shared virtual world, in which the content author can embed audio and video sequences. It has currently been compiled and tested only on Linux.
Jelcrow is a simple event driven Java Rule Engine that applies rules to a space with object(s). This space can contain any type of object(s) including POJO's and XML documents. Rule conditions are expressed in XPath and rules that match triggers an event.
Space simulation Engine written in Delphi 7 using Gl-Scene libraries. Future features: Absolute Flight Freedom, Goods marketing, Many AI Controlled ships, endless space, Galaxy Generator and much more!
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A multiplayer RTS space exploration/trading/combat game. Set after FTL travel becomes easy & cheap, when small single system company-empires are attempting to expand their domains and profit. Development focuses on a robust game engine and smart AI.
Based on a C++, crossplatform (Linux and Windows for now) OpenGL 3D engine, this game aims to combine the intellectual interest of open-ended space simulations with the action-oriented fun of first person shooters.
The Bringer of Light is a LGPL game. This Epic Role Playing Game (RPG) is focused on being high quality and original. We are doing a single player game with the Crystal Spaceengine.
Blocks is a 3D tetris variant (yes, another one) using the Crystal Space 3D Engine. It serves as a nice playable game and also an example of a not-too-complex game using Crystal Space.
HoSpace is a three dimesional spaceengine for the text based MUSH platform of PennMUSH (http://www.pennmush.org). It enables players in a text room to room environment to appear to travel through space and trade or even have battles. It includes real
CSJB (Crystal Space Java Binding) is a package of java classes, that can interface with the Crystal Space 3D engine, via Java's Java Native Interface (JNI).
Crimson space is a Space Combat/Trader in the veins of Frontier: Elite2, and Frontier: First encounters, with engine that can generate an entire gaming universe from a single seed number.
CS-Pinball is a pinball game written for the Crystal Space 3d engine. It is written in C++, targetting both Windows and Linux platforms. It is intended to be an easy to use platform for building new pinball tables and using features of a 3d engine over
A mutiplayer scriptable game engine written in Common Lisp.
Designed for experimenting with AI and scriptable control systems.
The game is combination of a graphical nethack and space shooter.
A Space-Flight Simulator, divided into two parts. The first is sapphire-fx, a scriptable particle-engine for OpenGL. The second is the game and game engine iteself.
AGI was a game engine used on old games made by Sierra On-Line. (Like King's Quest I to III, Space Quest I, II, etc...) This release of the AGI engine is entirely written in Java and is completly OS Independant.
Another Space Shooter is at the moment a small top-scrolling space shooter engine. I'll be adding content, scoring, and "power-ups" slowly in hopes beating it into a full fledged game.
This project is rather dead. It might be of interest to people learning the Allegro library, but not to games players. The engine works, but there is no enemy AI or multiplayer, so there are no opponents to fight against.
Sidereal Conquest is a GPL opensource "engine" for creating 4X turn-based galactic strategy games designed in the grand tradition of "MOO2", "Stars!" and "Space Empires IV". It is pure Rebol (www.rebol.com) lending to it's platform independence.
Over is a space-based comic-like RTS game with some MMO features (persistency, commander profile, etc...) It also features customizable fleets and wings. Over is build on a completely custom engine which currently runs on linux and windows.
A Game / Game-Engine project primarily focusing on creating a space-shooter game loosely based on 'Turboraketti' (Amiga). The goal is to have the game running on multiple platforms, including Windows XP, Linux and Nintendo DS.
Valen3d will be a 3d-Space-Simulation Game, based uppon the Babylon5 Universe. There is currently a Prototype application life, with a "new" type of Event Handling System. Definitely an Eye-Catcher!