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You will canalize the project and determine what will it become.
Do you know story completion game? Everybody writes a sentence in sequence and nobody knows what will the story be in the end. Would you like to play a code completion game? Write a line of code (or as much as you like) and invite some friends of you to join our game. I started the project with a simple java application produced in Netbeans which does nothing absolutely. I want to learn how much strong the open source comunity is. Let the game begin!
Ships Clock will ring a bell on every half-hour in the style of the standard ship's clock used for centuries on sailing ships around the world and still used in the world's navies today.
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A simple, yet powerful Java utility to convert CSV to XML format. Written with NetBeans.
I do not monitor or maintain this code in any way; so use at your own risk.
You are welcome to fork this project, but please let me know so I can update links and direct people to you.
OpenKingdom is a game based on the ideas of the Anno series, but with own content, ideas and code. It is currently in early development and not playable yet.
Jalopy is a sourcecode formatter/beautifier/pretty printer for the Java programming language. It is aimed to provide a full-featured, yet free alternative to the well-known Jindent. Plug-ins for Ant, Eclipse, IDEA, JBuilder, JDeveloper, jEdit, NetBeans.
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This project will add support for editing Oracle PL/SQL objects right inside the NetBeans IDE, including syntax highlighting, code folding and indentation.
See Wiki for more information.
Terra Tenebrae is a free (as freedom) multi-Players RPG game engine based on client/server technology. The assets used are in licenses CC0, CC-by, CC-by-sa or GPL.
Tonic is a graphical interface for playing chess on Internet Chess Servers (especially FICS). It is based on Jin's source code. Read more about features and development at tonic-chess.blogspot.com and at http://kenai.com/projects/tonic
Desktop client for Atlantis Talker (http://atlantis.talker.sk/) based on NetBeans Platform. This client will have separate tabs for different channels of communications (private tells, shouts, games, ...)
An alternative/custom Minecraft server, written in Java, compatible with the original protocol. OpenCraft is built upon Apache MINA, SLF4J, Jython and XStream. The aim is to have features not in the official server distribution, like antigrief/scripting.
A sourcecode line counter for netbeans(java) and eclipse(java). It is a plug-in running on the target IDEs(netbeans & eclipse).It can help you calculate codes,blanks,comments.
My goal is to provide a global development kit to allow everyone to create his very own mini game. Comment will first be french, then i'll translate step by step. If you want to use it, be sure to read every readme files.
An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
NOTICE: The LateralGM team has since moved to use GIT. You can now find the latest code at https://github.com/IsmAvatar/LateralGM
This repository will remain here as a way to look up things on the old svn repo.
LateralGM (LGM) is an alternate Game Maker IDE written in Java. It can be used to edit projects, and, with a plugin like ENIGMA, it can compile/run them. It has many other uses, including GM8 -> GM6/7 conversion.
This application is designed to facilitate the hosting of minecraft servers on a single computer and managing them remotely through a Java applet or jar interface.
UPDATE (19 Oct, 2012): As you can probably tell, this project is no longer maintained. If you wish to alter the source code, feel free. If you would like to contribute to the project, email me at raenottingham at gmail dot com and I will add you as a contributor.
The Netbeans IDE Plugin automatically generates SQL Code (currently for MySQL, PostgreSQL and JavaDB (Derby)) and Java database methods (Delete, insert into, update etc. for the created table) from the local variables of a Java class.
A turn-based, 4X strategy game with some real-time tactical and also role playing aspects. I've been planning this game on paper for years and am now starting to code (Jan. '11)