Dynamic Treeview Tag Library is a custom tag for tree view presentation. The feature is to provide a flexible architecture for developer. You can define your own tree output strategy and use it in jsp with JSTL to customize its style,layout,content...etc.
Generic Roster Generator. GRoG automates the process, often complex and error prone, that every boardgames and wargames player knows very well: the construction of rosters.
"Scorched Earth" style RTS game with a twist. Combat is inter-planetary and instead of turn based shooting you build your base on your choosen planet in an RTS sytle fashion.
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JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.
A strategy/role-playing game in which the player controls a group of creatures, which he can breed and mutate to create new creatures. Unique combat system. Extensible with Common Lisp.
Q4G is a SciFi online game client application written in c++. The most stunning features of Q4G are platform independent gaming, much less traffic than in other online-games, an easy to use graphical interface (in later releases) and lots of fun!
JOthi is the java-based game of "Othello". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment: JOthi only defines the "Othello" game rules and its specific AI players.
Condottieri is a web based, multiplayer game, inspired in Avalon Hill's classic "Machiavelli". The game is set in Renaissance Italy but it's easily adaptable to other scenarios and eras as long as the rules are like the ones in "Machiavelli".
Implementation of card game "Accordian". Solitary game. Takes some thought if you want to win. Fully keyboard functional, keeps track of statistics, includes rules and strategy help. Portable Source (Qt).
Stargate Universe is an open-source 3D Massively Multiplayer Online Game project based around the hit TV show Stargate SG-1. Players will choose from a number of races and interact with thousands of other players in a persistant virtual universe.
This is a player vs. computer game.It is an adpatation of a paper pencil game in which two players, alternatively, join the dots in a grid. The player who makes the maximum number of boxes at completion is the winner.
Inspired by Civilisation, Master of Magic we created Zwischenwelt, a strategy game. One can build large cities and kingdoms and send armys into battles. A peaceful way as a trader or magician is also possible. We run the game in the german language.
Tech Wars is a cross platform online/offline game that will be similar to the 2d turn based strategy game Worms. It will add many new features to the genre including: buildings, 2d ragdoll physics, and different character classes with different abilities.
Emergent Mercenary is a 3D FPS with strategy overtones, and an excerise in emergent gaming. It should be easy to setup a scenario (e.g. hunt criminal) just by placing characters with certain AI into the game and see them interact.
MekHangar is a collection of tools for creating, editing and managing units for BattleTech, a sci-fi boardgame for 2+ players. The project aims to work closely with MegaMek.
Antares provides a client and server for a turn based space-themed strategy game. Rules are modular, and the default rules (and the client look and feel) resemble Stars! very closely. It is written in OCaml using the Tk binding.
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.