General-purpose, compute-optimized, or GPU/TPU-accelerated. Built to your exact specs.
Live migration and automatic failover keep workloads online through maintenance. One free e2-micro VM every month.
Try Free
$300 Free Credits for Your Google Cloud Projects
Start building on Google Cloud with $300 in free credits. No commitment, no credit card required until you're ready to scale.
Launch your next project with $300 in free Google Cloud credits—no strings attached. Test, build, and deploy without risk. Use your credits across the entire Google Cloud platform to find what works best for your needs. After your credits are used, continue with always-free tier services. Only pay when you're ready to scale. Sign up in minutes and start exploring.
PyOSG is a python wrapper for the OpenSceneGraph. Version number corresponds to the version of OpenSceneGraph that PyOSG should work with (e.g. PyOSG 2.8 should work with OpenSceneGraph 2.8.x). Still in early stages, so email mday299 if any problems!
PyBalls is a very simple game, but it is not easy ;) Can you dodge the balls? How long to resist? 10, 20 seconds ?? Try to resist a minute! And try to get the purple ball for extra points. It's very hard :D IMPORTANT: need Python 2.6.x and Pygame.
Just a very RAW piece of 3D rogue-like game. Created with Irrlicht / Irrklang libraries.
1 Random Level 30x30 Tiles.
Primitive Combat And AI
A* as pathfinder. Map generator based on Rogue(1983) map generation algorithm.
This game is the generalization of the classic Battleship game to a n-dimensional grid. Rules are the same as the classic game and boats are always unidimensional, but ships can be set in a linear (1D), square (2D), cube (3D) on n-hypercubic grid.
Information manager based on 3D cubes of knwoledgments. You can create a cube with 3 axis (or dimensions), each of them with several elements. The nexus between the elements of three axis compounds a value. From a cube, you can create 2D view queries
It's a strategy turn based game for end user. The object of the game is to occupy a larger part of the land by surrounding dots of the opponent (thus creating territories). The land is a large grid where dots are placed on intersections.
The purpose of this projects is to define, design and code a models-sharing system for the RepRap replication machines, so that end-users and designers can easily find, create, modify or build objects models.
Core Development Library, built around openGL and openAL. No external libs other then the 2 above used. Provides extension loading. Base device and window management. Event driven, custom lists. Coded in C++
Marmalius est un projet de jeu 3d (isometrique) multi-joueur comprenant un serveur et un client Pour l'instant seul le serveur est en developpement. Le projet Marmalius est un projet open source d'un jeu ressemblant a Runescape
This is a command line based real time strategy game written in Python similar to Microsoft Rise Of Nation but: Not limited to two dimensions Is in dead space, No lands, no seas Based on command line ideal for command line junkies Finally it's free!
Survive is a cross-platform development environment that aims to provide an easy way to create 3D games. Survive provides tools that make it easier to design the game, in addition to debugging and profiling tools.
RIB Mosaic is aimed at providing a complete RenderMan(TM) development environment for Blender. It provides tools for developers to create and distribute artist friendly GUI's that control custom RIB export. This makes it easy to use Blender with any RenderMan(TM) compliant renderer or render specific feature.
Alien Breed clone for the Wii console (and Linux). For Wii console download latest from wii sub-directory. For other platforms download from crossplatform sub-directory