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VisLua is a full featured IDE for the Lua scripting language written in Lua. VisLua supports full context debugging, syntax highlighing, and many other advanced IDE features.
Have You ever played ROBBO or LASERMANIA on ATARI 65XE ? No? Have You ever played SOKOBAN or similar 2d logic game ? Yes? So.. the Toxic Project to create a 2d logic game engine and game on it. Main goal of the game is to think and think and think:)
Over is a space-based comic-like RTS game with some MMO features (persistency, commander profile, etc...) It also features customizable fleets and wings. Over is build on a completely custom engine which currently runs on linux and windows.
The goal of this project is to allow Pascal Developers to use Lua without needing to understand C and the binding process. Bringing Lua to native Pascal types for simple usage and management.
Dungeon crawling adventure engine written in lua. Written for Zen X-Fi2 and Love2D. Designed modularly for simple extending. Portraits by Antifarea (antifarea.deviantart.com),
Sprites by Redshrike (opengameart.org/users/redshrike).
Repository has been migrated to bitbucket.
LuaRocks is a deployment and management system for Lua modules. It allows you to install Lua modules as self-contained packages called "rocks", which also contain version dependency information.
A little different Direct Connect client for windows and linux, based on DC++ with script support(windows lua, linux sh and lua), segmented downloads, various spams and tricks
Multiplatform Scripting Environment for Videogames and Multimedia
EOS Multimedia Scripting Environment is a programming environment, based on Lua scripting, designed for development of videogames and multimedia applications. The software is released under a custom zlib License, and is free also for commercial purposes.
Self-Contained CGI (sccgi) is a C++ application that can be customized by developers looking to write high-performance web applications. It includes several database adapters and a template engine. Additionally, it can be extended with Lua.
We aim to create a opensource networked realtime strategy game like thesettlers II (10ºaniversary). We are working with OpenGL, SDL, Enet, Lua & tinyXML (C++). Making the user interface and the base code of the net core.
ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
...It supports 3 levels (sections, keys, and containers), multiple keys with same name, parse command-line (argc & argv). Written in C++ with STL design and optional bindings to Lua.