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'Orbit DX' is a remake of a puzzle game classic from C64/Amiga. It features the original game mode, additional stuff and eye-candy. This project contains a small sub-project called Aletheya, which is a small 2D engine.
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This project aims at writing a threaded, object-oriented and scriptable gameengine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
Extendable widget based GUI framework for 3D applications. Works with any graphics API or render engine. Comes with reference implementations for OpenGL and the Ogre rendering engine. Library is written in C++, aimed at game developers.
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A gameengine, written in java, intended to be customizable and portable. It uses Groovy (and probably other scripting languages supported by the JVM) to reproduce behavior of tabletop and miniature games, like Warhammer 40K (TM). PROJECT NOT
Outsider RPG is a role-playing game for the popular forum called 'Outsider'. It's based off the many members of the site. It's being programmed in C++, with an engine made entirely from scratch.
Roguelike engine in Perl with data-driven content, standard roguelike features, and curses UI. One game has been created with it, and a borg (automated player) is in the making.
A space sim gameengine project, using Ogre3D for rendering, libnoise for galaxy, system, planet, city, npc generation; the goal is seamless transitioning between space flight, atmospheric flight and ground walking, and high frame rate, of course...
Yet Another Pacman 3D Adventures is another attempt on the known game to group together classical pacman features, 3D, mini-games, multiplayer aspect, and others. It is a part of a 3D game course project.
A C++ GameEngine. It will support OpenGL and Linux with later conversion to a Mac environment. The engine will hopefully have TCP/IP support with a dedicated server or a server/client combo.
quake4j is a Java implementation of the original Quake engine. The game client can be launched from any web browser with one click, and lets you play deathmatch games with other quake4j users.
Programming is an art and a drive of adrenaline.
Lets teach the art of programming in a game way.
This is a game of analogies for learning C.
You can say "I Played cgame and learnt C".
CCGMachine is a generic collectible card gameengine which allows developpers to implement the game of their liking while keeping a consistency between game interfaces.
Xenov will be a gameengine capable of producing 3D/isometric games for both Windows and Linux. It will have many subapplications to form a complete production suite.
The goal of this project is to develop a generic and powerful 3D simulation framework mainly but not exclusively targeted at game development. Important aspects are efficency and simplicity of use.
Surge is the name of an advanced gameengine--includes graphics, sound, physics, scripting, networking, and more. Surge is also the name for the first game for this engine, which will be based on a replacement until the Surge Engine becomes viable.