Search Results for "hidden objects game" - Page 5

Showing 214 open source projects for "hidden objects game"

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  • 1
    Xye

    Xye

    Challenging Puzzle / Arcade hybrid

    Xye is an abstract puzzle game in which you direct a green circle across various puzzles to get all the gems in a room. There are monsters, hazards and complicated riddles all around.
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    Downloads: 12 This Week
    Last Update:
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  • 2

    Evola

    A videogame about the wonders of operating system concepts.

    This game takes place in an operating system whose sole function is to simulate a virtual world full of creatures whose behaviors evolve over time. Each creature runs as a separate process. Operating system constructs like signals, files and network ports are represented by objects in this world, and their usage is exposed to running programs by their presence.
    Downloads: 0 This Week
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  • 3

    Map-Editor

    The Map-Editor of the 2D role-playing game Arengu

    !! This project is NOT in developement anylonger !! This is the Map-Editor of our 2D Indie RPG "Arengu". Send us your maps! If you want that the world can play on your maps, than send your maps to arengu@gmx.de. We'll have a look to your map(s), so that we can decide wether we use them or not. Your Languagefiles: Please send us your languagefiles so that we can implement them into the next version or upload them so that everybody can us them! How to: Create own languagefile...
    Downloads: 3 This Week
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  • 4

    AlphaGenesis

    A retro style video game engine for RPGs and adventure games.

    The AlphaGenesis project aims to create both a high quality, strategy oriented, SNES style turn based RPG, and an engine for building top down perspective 2D games. I have been writing the engine in my spare time over the past few years. It currently contains a game client and map editor. It is mostly complete as an engine, but there are a few features I still plan to add. AlphaGenesis is being developed with the intention of being cross platform and easily extensible, so that people...
    Downloads: 0 This Week
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  • 5

    simple routing

    Simplistic templace header for c++ based pathing or routing.

    Designed to be a simple light weight and easily accessible way of mapping pathing information to a unlimited number of objects. The template is also designed to keep a minimum profile when idle, and efficient as possible means of updating a network. Not limited to, but primarily envisioned to give game developers with limited knowledge of higher-grade routing protocols a out of the box means for pathing.
    Downloads: 0 This Week
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  • 6
    BoundingBox

    BoundingBox

    Sumo platform brawler

    This game focuses around the simple idea of pushing other players out of a bounding box. This can be acomplished in many ways, and with many players (up to 10)... The game is still under development however its fully playable. Currently I am working on proper graphics for the game, as opposed to almost colourless objects. Any help would be greatly appreciated.
    Downloads: 1 This Week
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  • 7
    A modular toolset to get network informations and to manage network informations at cmdb -realize network objects, its facilities, properties and dependencies -store realized informations -make informations freely available
    Downloads: 1 This Week
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  • 8

    MNTShooter

    A technical try that end in a game !

    MNT Shooter is a small game that implements many algorithms like colision detection, ground generation, MD2 animation and objects projections.
    Downloads: 0 This Week
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  • 9
    Gear2D
    Gear2D is a C++ cross-platform component-based data-driven game engine. It supports component loading at runtime and defining game objects using YAML and sharing parameters between components in a transparent manner.
    Downloads: 0 This Week
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  • 10

    Lynx.js

    A lightweight HTML5 Game Engine

    Lynx is a lightweight HTML5 game engine designed to be extremely versatile while maximizing performance. Lynx is made up of separate modules that can be enabled or disabled for each game and can be used to create almost any type of game you'd like. Currently in early stages of development, Lynx is developed by a small team of students with the goal of learning more about game development. Currently, Lynx is not ready for release but we're working hard in our downtime to get it to that point!
    Downloads: 0 This Week
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  • 11
    StarlingPunk

    StarlingPunk

    StarlingPunk is a framework built on top the Starling library

    ...Organizing game objects into Worlds, Entities, with type-based grouping etc. Manage entity drawing order via depth/layer so that scenes render properly in order (foreground/background, etc.)
    Downloads: 0 This Week
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  • 12
    Devilsai

    Devilsai

    An Action Role-Playing Game

    Devilsai is an Action Role-Playing Game written in C++ using the SFML library. You will fight monsters and demons through a fantastic world, while gaining experience and valuable objects such as weapons, shields or armor.
    Downloads: 1 This Week
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  • 13
    Engine desenvolvida em C++ utilizando ODE (Open Dynamics Engine) e OpenGL, para desenvolvimento de jogos e pequenas simulações fisicas.
    Downloads: 0 This Week
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  • 14

    2D P2P RPG Engine

    Java Client + JS/Canvas Server-Side System, with maintained Objects

    This has been a big dream of mine, and I've spent the last 5 years learning everything I could about Software Design, Web Design, and most important of all, Game Design, so I could develop my own Game Engine and make games as I pleased, and I figure what better way to make myself popular in the real world than to release an Open-Source 2D Peer-2-Peer Self-Containable Web Server/Client Game Engine, and CHALLENGE other people to make branches for their own spin-off projects. I WANT a project...
    Downloads: 0 This Week
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  • 15
    Lagrange Rally 3D

    Lagrange Rally 3D

    3D vehicle simulator based on Lagrangian dynamics to simulate dynamics

    3D vehicle simulator in which vechicle's configuration as a whole (articulated body) , is represented by a 'vector' of generalised coordinates. so concepts like usual position and orientation of main body and wheels is all defined by the generalised coordinates.Using Lagrangian dynamics, theese coordinates are evolving in time in a realistic manner according to F=ma but as if there were also all constraint forces concretasing the presence of joints: hinge, prismatic, rigid connection, etc....
    Downloads: 0 This Week
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  • 16
    (MAC) GunbrellaMan

    (MAC) GunbrellaMan

    GunbrellaMan is a Senior Project for a group of students from ECU

    ...The game was developed using Unity and Maya and was build for the MAC
    Downloads: 0 This Week
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  • 17
    (PC) GunbrellaMan : Rise of a Hero

    (PC) GunbrellaMan : Rise of a Hero

    (PC) GunbrellaMan is a Senior Project for a group of students from ECU

    ...The game was developed using Unity and Maya and was build for PC.
    Downloads: 0 This Week
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  • 18
    Object Oriented Context Manager, serializer, editor API, targeted to extend short sized libraries able to play media objects as they are edited. Provides a virtual Machine, undo,merge,... API independant. Provides many extended libs. Demoscene oriented. https://www.youtube.com/watch?v=N86VfpYiz-Y
    Downloads: 8 This Week
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  • 19

    SymMAP.NET

    SymMAP.NET is an open source project attempting to support symbol lang

    A symbol language is designed to support common algebra-like symbols to operate on graphical objects, such as points and colors, for functions such as aggregation,coloring, or animation. However, the initial support of SymMAP.NAT on symbol languages is very primitive. For now, only the following symbol operation are supported: p(lat,lon) : define a point with lat and lon. The point name can be any name, preferrably lower case for the first letter. A[p1, p2, ..., pn] : A represents one set...
    Downloads: 0 This Week
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  • 20
    ComboBreaker

    ComboBreaker

    An original, addictive puzzle game.

    Combo Breaker is an addictive, java based game which involves clearing grids of all objects by clicking on objects, and thus causing a chain reaction of all chained horizontal and vertical objects . Users are limited to X amount of moves per level. Users are also permitted to create their own levels!
    Downloads: 3 This Week
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  • 21
    World of Padman
    UPDATE(2016-03-17) This repository has moved to GitHub: https://github.com/worldofpadman/gamesource Full downloads, patches and sourcecode for the "World of Padman" game, also known as WoP ( http://worldofpadman.net/ ). WoP is based upon Quake 3 gamecode and uses a modfied version of the ioquake3 engine ( http://ioquake3.org/ ).
    Downloads: 3 This Week
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  • 22
    LightLife

    LightLife

    A lightweight Implementation of Conway's Game of Life

    LightLife offers a clearly laid out user interface to test a universe without any effort. It support various modifications, can save and open Windows-Bitmaps and has got a build-in database of the most common objects.
    Downloads: 0 This Week
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  • 23
    horrorgame.exe

    horrorgame.exe

    A small bizarre early-3D horror game.

    Playing in your own dream world was fun. Until it started stalking you. You want to leave, but the door was locked. You have to find a key and a door in a large dark room filled with randomly generated objects and walls. And an enemy, of course, which wanders around the map and starts chasing you if he sees you. You only have a compass and a lamp, which you can refill with oil cans scattered around the room. You can also run, but the more your stamina is drained, the slower...
    Downloads: 0 This Week
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  • 24
    Project 1 - Point & Click

    Project 1 - Point & Click

    Simple Point & Click Game

    This game is the first production of Unity Concepts. As development knowledge continues to expand, this simple game shows the basic elements of the Unity3D engine in a 2D simulation. It includes particle explosions, sound effects, simple GUI and some basic scripting to pull it all together.
    Downloads: 0 This Week
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  • 25
    New gaming controlling system

    New gaming controlling system

    A new movement system based on some physics experience

    I'm trying to make a simple open source game that use a different controlling system. in which user have access to speeds, and not to movement of objects. for making the job faster I'm using SFML.
    Downloads: 0 This Week
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