Search Results for "gpu processing" - Page 5

Showing 132 open source projects for "gpu processing"

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  • 1

    LDNI-based Solid Modeling

    Solid Modeling Framework in GPU

    This project provides a set of solid modeling tools which aims to help processing 3D objects with complex topology and geometry that are widely used in many industrial applications (e.g., microstructure design and manufacturing, biomedical products and applications, jewelry products, reverse engineering). The system is completely GPU-based and heavily based on an implicit representation named LDNI.
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  • 2
    WhirlwindDB

    WhirlwindDB

    GPU Analytic Database

    A SQL based analytic engine running on an NVIDIA GPU for exceptional performance. We see over 700x performance increase over a well known database on the same machine.
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  • 3

    Ezys

    Ezys 3D medical image registration program

    Ezys is a non-linear 3D medical image registration program. Ezys fully exploits the parallel computing power of inexpensive commercial graphics processing units (GPU), resulting in a very fast and accurate program capable of running on desktop PCs and even some laptops. On these systems, non-linear image registrations take less than a minute to complete. Ezys implements a diffeomorphic inverse consistent image registration algorithm with a demons-style regularization based on a non-parametric free form deformation model. ...
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  • 4

    gxLibrary : C++ (CUDA+AMP+CPU)

    C++ library for easy simulations on any CUDA/AMP/CPU or remote PC

    Helps to program ( in C++) simulations or long-running calculations with many iterations. Easily write C++ code that is same as single-threaded ( or shorter and simpler) , and gxLibrary will compile and run that code as massive multi-threaded on any available GPU (CUDA/AMP) or CPU, either on local or remote PC. Write code functions once, just like they would be written for regular single-threaded cases - no need to write separate code for CUDA or AMP or CPU, or to modify code for...
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  • 5
    away3d-core-fp11

    away3d-core-fp11

    Away3D engine for Flash Player 11

    Away3D Core FP11 is a real-time 3D graphics engine for Flash Player 11 that leverages Stage3D for GPU acceleration. It provides a powerful framework for rendering 3D models, animations, lighting, and materials within ActionScript 3 applications. Ideal for interactive media, games, and visualizations, Away3D simplifies working with 3D scenes in Flash and supports common file formats like OBJ and MD5.
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  • 6
    HIPAcc

    HIPAcc

    Heterogeneous Image Processing Acceleration (HIPACC) Framework

    HIPAcc development has moved to github: https://github.com/hipacc HIPAcc allows to design image processing kernels and algorithms in a domain-specific language (DSL). From this high-level description, low-level target code for GPU accelerators is generated using source-to-source translation. As back ends, the framework supports CUDA, OpenCL, and Renderscript. HIPAcc allows programmers to develop imaging applications while providing high productivity, flexibility and portability as well as competitive performance: the same algorithm description serves as basis for targeting different GPU accelerators and low-level languages.
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  • 7

    GENIE (GEne-geNe IntEraction)

    GPU based Parallel Gene-Gene Interaction Analysis

    ...Here we present a novel software package GENIE, which utilizes the power of multiple GPU or CPU processor cores to parallelize the interaction analysis. Citation: Chikkagoudar, S., Wang, K., & Li, M. (2011). GENIE: a software package for gene-gene interaction analysis in genetic association studies using multiple GPU or CPU cores. BMC research notes, 4(1), 158.
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  • 8

    gpgmpi

    An GPGMP in C++/OpenCL with improved time step algorithm

    The need for speed is always a challenge for large-scale stochastic simulation. This software is based on a parallel stochastic simulation algorithm already implemented on Graphics Processing Unit (GPU) for inhomogeneous reaction-drift-diffusion systems. We suggest an improved choice of time step which turns out to be almost 3 or even more times fast with nearly identical accuracy. The software is now completely implemented in C++ and OpenCL which only depends on boost library and GPU vendor’s OpenCL SDK. It can be easily set up with Microsoft Visual Studio on Windows platform. ...
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  • 9

    FASTCUDA

    Execution of CUDA programs on a Heterogeneous FPGA-based Architecture

    FASTCUDA methodology proposes the use of CUDA, a Graphical Processing Unit (GPU) language which exposes parallelism at source code in a FPGA hardware acceleration environment.The FASTCUDA toolset splits, with minimal user intervention, application's code into two parts: one that will be compiled and executed as parallel software in an embedded Multi-core, and another that will be synthesized and implemented with multiple special-purpose accelerators in hardware.
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  • 10

    Java/C Comparative Benchmarks

    Java and C Comparative Performance Benchmarks

    ...Some of the benchmarks are also implemented in Python and Scala. There are benchmarks for bit twiddling, numerical computing, data structure manipulation, concurrent computing, callouts to native libraries, and, graphics processing units (GPU) utilization.
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  • 11
    DistributedCL is a middleware that provides location-transparent GPU processing to applications developed using the OpenCL API. Moved to GitHub. https://github.com/andrelrt/distributedcl
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  • 12

    LBP in multiple platforms

    LBP implementation in multiple computing platforms (ARM,GPU, DSP...)

    ...When selecting a suitable LBP implementation platform, the specific application and its requirements in terms of performance, size, energy efficiency, cost and developing time has to be carefully considered. This is a software toolbox that collects software implementations of the Local Binary Pattern operator in several platforms: - OpenCL for CPU & GPU - OpenCL for GPU (branchless) - C code optimized for ARM - OpenGL ES 2.0 shaders mobile GPUs - C code for TI C64x DSP core (branchless) - C code for TTA processor synthesis If you use the code somewhere, please cite: Bordallo López M., Nieto A., Boutellier J., Hannuksela J., and Silvén O. "Evaluation of real-time LBP computing in multiple architectures," Journal of Real Time Image Processing, 2014
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  • 13
    Swift Sequence Alignment Program

    Swift Sequence Alignment Program

    GPU-based DNA sequence alignment program using Smith-Waterman

    Swift is a DNA sequence alignment program that produces gapped alignment using the Smith-Waterman algorithm. It takes in a query file (FASTA format) and a reference file (FASTA format) as input. It outputs the reference name, read name, gapped alignment, alignment score, alignment start and end positions, and alignment length. I gave a talk on Swift in the GPU Technology Conference 2012. The talk can be accessed at...
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  • 14

    Pixma Frontpanel Library

    Library for using Canon Pixma inkjet printer frontpanels

    This library makes it possible to reuse the LCD/button frontpanels of Canon Pixma MP620 / MP630 inkjet printers in your own projects. The library makes use of the processing power and RAM that is built into the frontpanels. The library is written for maple / olimexino but might be expanded in the future. Please see the wiki for info on how the display works, the protocol used and how to connect your display to your board: http://sourceforge.net/p/pixmafrontpanel/wiki/Home/
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  • 15
    GPU-accelerated LIBSVM is a modification of the original LIBSVM that exploits the CUDA framework to significantly reduce processing time while producing identical results. The functionality and interface of LIBSVM remains the same.
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  • 16
    GPUBench2 is a cross platform suite to analyze the performance of GPU( Graphics Processing Unit). GPUBench2 will gather of state-of-the-art parameters from different interfaces ( OpenGL, Cg, CUDA) available.
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  • 17
    Qaquarelle is the opensource Qt4-based graphical editor, whose goal is to provide the native way of painting with emulated traditional instruments, including the full support of tablet input and OpenGL-based processing in GPU.
    Downloads: 1 This Week
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  • 18
    This code is provided as supplementary material for the book chapter "Exploiting graphics processing units for computational biology and bioinformatics," by Payne, Sinnott-Armstrong, and Moore.
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  • 19
    A gathering of state-of-the-art tools for GPU based image processing. They are the sourcecode for related research articles, and provide the basis for own experimentation. All are being implemented forNVidia GPUs in Linux, hence the name "nvision" ;)
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  • 20
    The GWO library is numerical calculation library for the diffraction integrals using a GPU (Graphics Processing Unit). If optics engineers and researchers have no knowledge of GPU, the GWO library provides them with the GPU calculation power easily.
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  • 21
    BrokenFinger is a collection of demo 3D programs showing latest implementation in the areas of: Document Object Model, GPU Bound Processing, and Procedural Modeling(e.g. CGA Shape).
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  • 22
    proGPUKLT is a library for the Processing programming language and environment that wraps a GPU-implementation of the Kanade-Lucas-Tomasi feature tracker used for computer vision applications.
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  • 23
    An OS/hardware vendor independent GPU accelerated image and video processing library written in C. Interface allows easy combination and manipulation of customizable filters. Works with an active OpenGL context.
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  • 24
    Astrog is a library for performing astronomical calculations, accelerated by using a graphics processing unit (GPU).
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  • 25
    A graphical toolkit to use the GPU (Graphical Processor) to perform general purpose operations.
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