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We are a group of students in a french university (perpignan). This is the project of our studies in computer science. This is a 3Dengine written in C++ and that use OpenGL/SDL under GPL licence.
A 3D game engine created as a result of an independent study in 3D Game Engine Design at Bucknell University, Lewisburg, PA by Michael Schoonmaker under the direction of Professor Stephen Guattery.
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Game creation engine with built-in BASIC interpreter.
"The Engine" is a game creation engine with built-in classic type BASIC interpreter (as known from old 8-bit computers), screen editor and full-screen editor, using OpenGL and SDL (currently POSIX only, but portable, in principle).
It is aimed at game developers with little spare time, and tries to reduce program size with powerful commands that takes as much coding effort off the shoulders of the developer as humanly possible.
The BASIC interpreter supports only labels, not line...
A flexible, modular game engine that can make use of different components (internally developed or existing external libraries) to implement subsystems such as graphics rendering, AI, audio or physics.
Eynhorn is a 3d action rpg engine / framework. It will support dialog system, fight system, armors and weapons, and will include a map assembly. It is realized in Soya 3d and Python, so it'll be platform independent.
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Orange 3D, a game engine distributed under the zlib/libpng license, is an all in one solution, with IDE, level editor, 2d painter, 3d modeler, and possibly audio editing software all in one clean package, for free!
3D game engine which will later on be used in a complete game development. The game engine will be using OpenGL as it's base drawing and rendering library being industry standard.
The Merodach engine is an open source MMORPG engine, made to try to merge action/RPG games and MMORPG games. Client and server source code will be availible.
Wrecked Games Engine is a cross-platform 3D game engine written in C++. With a limited amount of abstraction, the engine is meant to be simple. The game logic is separated and driven by scripts.
ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
A 3D OpenGL demo which uses latest shader language enhancements.
It provides a custom 3Dengine and a COLLADA loader for scene management and animation.
NUSoftware Game Engine is a framework used for games development. A simple API to easily create games using advanced 3D graphics & sound systems simplified for the average programmer.
NPAPI XPCOM browser plugin for 3Dengine (OpenSceneGraph, Ogre3D), providing simple Scene/Object/Viewport/Camera/Lighting interface to JavaScript in XUL applications or webpages.
A 3D presentation engine with dual screen support. Developed in Python with an extensible architecture for user defined objects, effects and slide transitions. Uses a custom XML document format.
Pascal binding for the Irrlicht Engine.
The Irrlicht Engine is an open source high performance realtime 3Dengine written in C++ and now available for Pascal. It is completely cross-platform, using D3D, OpenGL and its own software renderer.
Experimental 3D/FPS engine designed around DukeNukem3d file formats. Started from scratch (not a Build/Duke3d port), uses OpenGL, planned to work on both Windows and Unix variants (Linux, FreeBSD, ...)
This is a Ogre3D Game Engine based, with OIS as input system and a very flexible plugin system for all other features, like sound, video, network, gui and so on.
A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.