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This project will try to merge all the existing open resources (ODE, OGRE, etc.) into a game binder with intrinsic super-powerful assumptions. This is planned to eventually lead to the easy access and development of open games through open scripting lan
the simple universe library aims to provide a simple (possibly game-oriented) virtual reality where real-world objects and surfaces (like terrain) can be defined and simulated. Uses OpenGL and ODE.
The Athlete is a virtual robot living in the ODE (Open Dynamics Engine)world. An evolution algorithm is implemented based on the DR-EA-M to optimize its performances. This involves a Genetic algorithm, network of neurons and morphology. All is in java.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
An object-oriented application framework for writing applications that combine ODE and OpenGL, such as physical simulations or games. The library also provides a simple NCurses interface for running and managing simulations on remote computers.
PIEngine is a general purpose 3D game engine designed to be an easy to use framework for game developers. It glues together OGRE, ODE, OIS and some other common parts of an engine.