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Asteroids Infinity is based off of and quite like the classic arcade game, but has much more! Features: -Nifty elastic viewpoint (viewpoint is loosely attached to the ship) -Upholds Newtons 1st law -Highscores -Configurable controls
An open source Java based library for target tracking algorithms as well as evaluation tools. Currently contains 11 different sequential filters, such as; Kalman, particle, H infinity, interacting multiple model (IMM), and others.
Infinity Tournament Assistant is an application to manage participants, rankings, and scores of tournaments for the tabletop strategy game Infinity from Corvus Belli.
This program serves to keep track of different types of accounts (technically an infinity number of different types). Currently only bank and equity accounts are supported. Data is saved on the user's computer and encrypted using the DES-algorithm.
Cross platform Space-based MMORPG: spaceship construction using basic bricks of structural elements with infinity modularity. Space exploration and trading, factory building, spaceship and weapon creation, development of guilds and politics.
Dawn Of Infinity is a space-based combat/trade game which will eventually support hundreds to thousands of players as players add supporting nodes to the network, increasing the total number of systems in the galaxy.
SparrowStorage is a storage framework based on MySQL as Storage Node. The framework is stored the data over infinite disturbed Storage Node and suit for infinity storage room. By MySQL replication , it is able to provide fault tolerance storage service.
ASP based, modular CMS and Portal. Based loosely on MWEdit (a derivative of Maxwebportal) the base now contains class based code with support for groups, templates, comments, custom block layout, add-ins rather than mods, and self configuring scripts.
This is the Sokofinity project. The goal of this project is to recreate the classic NES game DuckHunt, only this time in 3D with Virtual Reality. Using an Infinity Box and Flock Of Birds positioning sensors, the game gets a new dimension.
Note: this p
Infinity is a fractal compressor (based on high mathematical theories) done by a university assigment. It will be based on neural networks (an innovative approach) and coded in C++
Beyond Infinty was a replacement for the Infinity Engine (used in Baldur's Gate etc..) now it is dead for quite long time.... (use Gemrb instead of it)
I only leave the sourcecodes for historical reasons.
Project N.A.O.M.I. aims to create a RPG engine that is compatible with Bioware's Infinity Engine, it will run on multiple platforms such a Linux, Beos, FreeBsd, Qnx, etc, using C++ and SDL. Imagine Baldurs Gate, Icewind Dale, Planescape on all platforms
An attempt to re-implement the Infinity Engine from games like Baldur's Gate, Icewind Dale and Planescape: Torment in portable C++, for playing these games under Linux/X11/SDL.
A suite of apps for viewing and editing data files in many different games. Ultima Online, Infinity Engine (Baldur's Gate, Icewind Dale), and Aurora Engine (Neverwinter Nights) for example.
The Infinity Server is an Ultima Online emulator using the bets in OOP programming and making extensive use of Multithreading throught the whole project.
Infinity OS is going to be a fully featured, multithreaded, open-source operating system for the x86 architecture. It will utilize persistent objects and incorporate many features of other operating systems. We also aim for Win32 and UNIX compatibility.
Free GPL licensed follow up autoresponder software based on Infinite Responder by Aaron Colman. Aims to make sure this becomes a viable alternative to commercial packages by making a new project with an active and open developer community.
Eye Swindle is a java port of the Infinity RPG engine. Project will focus on flexibility and user tools, rather than providing a faithful implemention for the original Infinity titles.
TInputComp is a component for Lazarus on Linux to capture input events
You can capture all events with unusual hardware, especially if the key codes are above 255.
This component only works with Lazarus and Linux (not Windows), but does not provide general access to other programs running under X.
My goal was to use the Infinity VEC pedal with Lazarus/Linux.
The pedal is recognized well by Linux as a USB device, but the VEC pedal generates the codes 256-258, which cannot be processed by the X server (without further measures such as mapping).
The component is able to read all events listed in /dev/input (as examples: VEC pedal, simple game controller and jog-dial Contour Shuttle Pro V2).
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