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Deception (Open Card Game) - A two-player, simultaneous-turn card game with a high degree of customization. The game emphasizes creativity, fast gameplay, bluffing, strategy and tactics.
A tactical strategy RPG, built with simple but enjoyable network play in mind. Ever played Dofus or Disgaea? I'm going for a mix between the two. On second thought, I'm not developing this currently. I've gone back to Python PyGame Tower Defense.
Naughts and Crosses is a cross-platform and graphically funky version of the all-time classic filler known as Tic-Tac-Toe. Featuring one and two player modes with variable AI difficulty, variable boardsize and an interesting variant on the gameplay...
Sloth Online RPG is a 2D fully graphical online game engine. It features rich tile based maps with layers, fully customizable characters and a completely interactive environment. Also included are resources such as map editors, sprites, tiles, and more.
This is a template application that implements a "conversational" extended persistence context: with Spring and Maven: - Annotation-driven Hibernate mappings - Configuration of the AOP-based service layer - A unit- and integration-test framework
This is an open source game that I am developing for my examination work in school. It features 3D graphics (Ogre3D engine) and a simple trading simulation in space.
Construct castles, build armies, and defend your land in a game inspired by the classic games Castles and Dark Omen. It is still in the early phases of development.
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Adage is an advanced 2D top-down gaming/simulation engine with features such as autonomously driven agent classes, artificial intelligence, navigation-mesh-based navigation, a map editor, and a set of entity classes designed for flexibility.
REMLAB is a fully functional cross-platform web-based Battlemech designer for the tactical board game Battletech. REMLAB is built entirely on HTML, PHP, and JavaScript with Ajax functionality.
Computerisation of a "classic" board game, "Source of the Nile". Implemented using libSDL and C++ Originally created as a Uni of Wollongong BCompSci major project. It is being resurrected by the two of the original developers and an additional Wollon
It's a simpler clone of RoboCode. It's a game which simulates tanks war. The focus is artificial intelligence AI, evolutive algorithms and neural networks. It's implemented in Java.
WOH is a 2D turn based strategy game, where the player commands an army in the exploration and conquest of unknown realms, gathering resources and fighting enemies. Current version is a demo with a map to explore and resource spots. Made in python.
This project is a game based on the universes of Magic the gathrering and Yu-Gi-Oh.
You are a warlock that can summons monsters with the help of your invocation dices.
In first place, the project will be writtent in Java.
sciSoccer is a framework to develop strategies for soccer playing robots like RobotCup. It is composed by libraries for robot communication, video capturing, image recognition, strategy implementation and a graphical user interface.
Gripes (generic roguelike integer programming equipment selector) is a program designed to help the players of Angband (and similar games) to find the optimal equipment to wear, using integer programming techniques.