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I'm sorry to say, but COWMUD is not longer going to be worked on. With the permission of the other authors, I have made the change to public domain so do with the code what you will.
A generic MUD Engine in language C (Universe and rules independent), role-play oriented, which uses XML for data.
Some creation tools (for map, character, item) are provided for this MUD, but can be used with other one.
The Euphoric Ataxia project is an attempt to create a fast, reliable, secure and stable MUD (multi-user dungeon) server and engine entirely in the Java programming language in order to ensure portability.
It's a network oriented RPG, based on an open-ended artificial society simulation engine.
Every character has an AI and acts autonomously; they born, live and die,
mate, figth and form parties. The game runs by itself: players can control characters.
Open source Interactive Graphical Multiuser System for developing from online RPG/Adventure Games to strategy games like Starcraft. It includes a complete IDE (code editor, sprite and animation editor, scenario editor, debugger), a compiler and a server.
Creation of a cyberpunk MMORPG based on Stephenson, and Gibson novels. Includes both real-world and online environments, full charecter generation, and the ability for users to expand the world.
Proteus RPG Engine is a very open rpg engine, allowing roleplaying in many ways. And by roleplaying, I mean taking on the role of a character and making decisions based on the character's personality
Spells and Stuff is a Python based web roleplaying system, that allows a DM(Dungeon Master) to create potentially unlimited graphical worlds and will allow multiple players to graphically explore them via a standard web browser.
We are a completely new mud engine not based on any previous ones but taking their best features, optimizing them and putting them to use. The source code is mainly written in C++ and is aimed to be as multi-platform as possible.
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BBI BOLT is Blue Blaze Irregular Banzai OnLine Training. This project is a web based version of the RPG currently played via email. The setup is similar to several different "portals", but the administration is unique.
This will be a server-client MMORPG similar to a mud (ASCII based). However, it will include sounds and graphic, but still enough ascii to leave the user enough freedom of imagination.
Written in Java with full OOD, this will be multi-platform. Both Cl
Phastinus is an online RPG campaign manager. It includes a PC/NPC database, player journals, and other features to give your campaigns an online presence. It is named after PHP, the scripting language, and Astinus, the historian of Krynn.
Omega is a roguelike game originally written by Laurence Brothers in the late 80s. It was the first roguelike game with a large "countryside", plot development, quotable quotes, and a sense of humor.
iHailStorm Bulletin Board (aka Inca Forums) is a very fast, powerful, and a very user friendly message board written in php. Designed from the ground up to have powerful community support, iHS supports groups, usergroups, RPG stats, and much, much more.
We are developing a gaming engine that can be used for either online planetary based strategy games , backend systems for Torque based games or online planetary/resource based gaming leagues.
'Wizardry League' as you could hence from the name is [will be] a innovative PC game. It's all about magicians fighting each other like boxers do in our world.
NetColony is a political simulation game focussing on colonial development. A range of human affairs is covered in the game: war, economics, crime, science, etc. Players manage Interests, each being a political force with a special Agenda to fulfill.