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A client - server game where all mechanical objects (robots) can be programmed, using standard programming languages, to battle other robots. Will be a great learning tool for robotics and programming.
Over is a space-based comic-like RTS game with some MMO features (persistency, commander profile, etc...) It also features customizable fleets and wings. Over is build on a completely custom engine which currently runs on linux and windows.
A Free General 3D Graphics API for use in 3D Game/Visualization Projects. Fully C++ Class based API, support for OpenGL hardware acceleration and other optimization methods like Octrees. Cube Mapping, Multitexturing and more. Direct loading of (View3DS)
Massively Multiplayer Space Trading and Combat game. This is an online strategy game, not a 3D space sim. Incorporating ideas from games such as Stars!, SE3, MOO, Tradewars, MUD/MOOs, Dune II, SimCity.
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LxDoom is a version of the classic fps game Doom by id Software.
Specifically, it's an engine for playing Doom levels, based on the source
code released by id Software. It aims to be free, reliable, portable, and
support a wide range of levels.
ShadeGE is an example implementation of features present in a modern 3Dgameengine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
A 3Dgameengine created as a result of an independent study in 3DGameEngine Design at Bucknell University, Lewisburg, PA by Michael Schoonmaker under the direction of Professor Stephen Guattery.
Orange 3D, a gameengine distributed under the zlib/libpng license, is an all in one solution, with IDE, level editor, 2d painter, 3d modeler, and possibly audio editing software all in one clean package, for free!
NUSoftware GameEngine is a framework used for games development. A simple API to easily create games using advanced 3D graphics & sound systems simplified for the average programmer.
Game creation engine with built-in BASIC interpreter.
"The Engine" is a game creation engine with built-in classic type BASIC interpreter (as known from old 8-bit computers), screen editor and full-screen editor, using OpenGL and SDL (currently POSIX only, but portable, in principle).
It is aimed at game developers with little spare time, and tries to reduce program size with powerful commands that takes as much coding effort off the shoulders of the developer as humanly possible.
The BASIC interpreter supports only labels, not line...
3Dgameengine which will later on be used in a complete game development. The gameengine will be using OpenGL as it's base drawing and rendering library being industry standard.
A flexible, modular game engine that can make use of different components (internally developed or existing external libraries) to implement subsystems such as graphics rendering, AI, audio or physics.
Wrecked Games Engine is a cross-platform 3Dgameengine written in C++. With a limited amount of abstraction, the engine is meant to be simple. The game logic is separated and driven by scripts.
This is a Ogre3D Game Engine based, with OIS as input system and a very flexible plugin system for all other features, like sound, video, network, gui and so on.
This is an independent game development, carried on by a 12 people team (9 developers and 3 graphic designers). It will be a 3dgame using on an open source 3dengine .Main targets: develop a full functional game, learn a lot and have fun.