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The goal of the MMORPG Guild Organizer is to develop a system that will allow guilds/clans of MMORPGs to be better able to maintain their guilds, raids and events by automating a large number of the mundane tasks associated with guild management
A project for making a 3D space game between mandkind and open Merchant Empires
Full java (want a 100% portability) using GL4java for openGL rendering.
It's composed of a TCP server and a java openGL client
IBM Lotus Domino R5 based, powered by GURPS, web site
which includes: Dicer roller, Character creation utility,
Combat resolver, Arena action solution.
Tarrow is a sci-fi MUD; not a MUD codebase, but rather something that will be used as the working code for my MUD.. once it is up and running. Tarrow is based on the WolfShade MUD codebase,
which you can download at:
http://www.wolfshade.com/mud/
Host Programm for a play-by-e-mail game. Generates turn reports for the players from their moves, which they send in via e-mail. The game is turn-based, and runs on a reactangular grid of regions. Every unit can have individual names and descriptions.
JabaMud is an attempt to build a Java based multiuser reality. The goal is a graphically stunning massively multiplayer RPG that is completely OS independent and relatively quick. JabaMud runs as an application and uses Java3D to render scenes.
PatchHack (Patched NetHack) is a mild variant of NetHack. Nethack is a roguelike, single-player role-playing game where the hero must venture through the depths of the Dungeon of Doom to retrieve the Amulet of Yendor.
FOAT was born to create java masterpiece of the "rogue-like" RPG games genre: it's much more than a simple extension of the past stuff; every feature, every detail is brought to the maximum and then further, to give the RPG gamer the "Ultimate Experience"
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The Freya Game Engine is a cross platform Java API for writing multiplayer turn based games. The engine produces XML turn descriptions based on XML command files and XML data dictionaries.
CrystalNight is a web-based CGI game engine for a genre of game best described as "breeding" game. Meaning you, breed/train monsters/animals/etc. This is a game engine so the specifics for any game using it would need to be defined in the database.
Quota is yet another roguelike game, much in the vein of Angband. Quota (the name) was created by creative munging of the phrase "Quest of the Adventurer", in case you cared.
This game is a Mac OS X/Cocoa/Java game which allows two players to build parties - and then "duel" it out. Parties/characters are defined by XML files - the result of the duel is dependent on abilities/tactics/strategies.
A role playing game engine in Java along with necessary design tools to allow even beginner game designers to start into the world of game development and design. Based loosely on early Final Fantasy engines with enchancements.
Twilight Portal - an online multiplayer strategy game of
magic and high technology, where strategy meets roleplaying
in an environment created by PHP, utilizing a MySQL
database.
Lycadican is an RPGbased in the land of Khardan, fantasy horror setting where the forces of light and dark are locked in an epic and deadly battle but even the Light has been corrupted and fallen into wickedness.
LIB is yet another roguelike. The main goals are: a large world, few limitations imposed on the player, a sensible dose of realism, an ergonomic interface, locale support and above all fun, relaxing gameplay.