Showing 61 open source projects for "frame rate"

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  • 1

    DFR_Key

    Key Grabber for the DFRobot LCD Shield

    This is a library complete with examples and keywords for Arduino 1.0 that replaces "LCD4bit_mod.h" for the "DFRobot LCD Shield for Arduino". See my blog at http://ecefixer.tumblr.com/ for more. The hardware is available here: http://www.dfrobot.com/index.php?route=product/product&product_id=51
    Downloads: 1 This Week
    Last Update:
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  • 2
    Flint

    Flint

    Actionscript 3 Particle Engine for Flash and Flex

    ...For 3D particle effects the principles are the same but you use a 3D emitter and 3D behaviours. First create a new Flash file (Actionscript 3). Set the stage size to 500 pixels wide and 400 pixels high, set the frame rate to 30 fps and set the background color to black.
    Downloads: 0 This Week
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  • 3
    GiGi is a small, efficient, and feature-rich C++ GUI for OpenGL. It is uses frame-based rendering and has fully customizable graphics, making it ideal for use in low- or high-frame rate applications and games.
    Downloads: 0 This Week
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  • 4
    ...This project strives for platform independance, code readability and speed. The main target is to provide a convincing driving and physical simulation through the use of ODE at a reasonable frame rate.
    Downloads: 0 This Week
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  • 5
    FRONTEND for mencoder for Windows and Linux. Convert rmvb,avi,mp4,wmv, ogv, mkv, mov, mpg, vob,ogv, ogg, ogm etc To avi (divx5), xvid, dvd iso, h264 in a simple way. Required java runtime 6 and over. (On Linux is required mencoder, dvdauthor and mkisofs)
    Downloads: 0 This Week
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  • 6
    Simple IP traffic generator for Linux. Allows IPv4 UDP packets to be sent. Specify the destination address, port, frame size, and desired frame rate. Useful for testing networks.
    Downloads: 0 This Week
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  • 7
    A project to make the CMU IEEE1394 driver easily accessible to Visual Studio users. Routines for a frame rate counter and live histogram are included. Support for IEEE1394a modes 1..5 only.
    Downloads: 0 This Week
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  • 8
    A space sim game engine project, using Ogre3D for rendering, libnoise for galaxy, system, planet, city, npc generation; the goal is seamless transitioning between space flight, atmospheric flight and ground walking, and high frame rate, of course...
    Downloads: 0 This Week
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  • 9
    TimeSnake is (will be) a real-time, network capable game engine, kept modular to facilitate portability. Emphasis on keeping frame rate high, for a level playing field in competitive gaming. Dragon Fly is the first game using TimeSnake, a 3D fantasy base
    Downloads: 0 This Week
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  • 10
    SPU-Toolbox is a C++ API for frame-rate sensor control under Linux. Currently, SPU-Toolbox includes multithreaded facilities for video capture, rapid display of images under X, and pan-tilt unit control.
    Downloads: 0 This Week
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  • 11
    Qwen2.5-VL-3B-Instruct

    Qwen2.5-VL-3B-Instruct

    Qwen2.5-VL-3B-Instruct: Multimodal model for chat, vision & video

    ...The model can serve as an intelligent visual agent capable of interacting with digital interfaces and understanding long-form videos by dynamically sampling resolution and frame rate. It uses a SwiGLU and RMSNorm-enhanced ViT architecture and introduces mRoPE updates for robust temporal and spatial understanding. The model supports flexible image input (file path, URL, base64) and outputs structured responses like bounding boxes or JSON, making it highly versatile in commercial and research settings. It excels in a wide range of benchmarks such as DocVQA, InfoVQA, and AndroidWorld control tasks.
    Downloads: 0 This Week
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