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The Lambda-Engine is a cross platform game engine.
The Lambda-Engine is a cross platform game engine written in C++. It simplifies core tasks, such as rendering/graphics, sound, physics, math, scene and resource management.
It is still *far* from finished, but I am working on it :)
Quick project: Phong, Gouraud, Flat shading program (wire-frame also)
This is a quick project made for X-Windows on Linux to perform simple shading. It was coded in a few days and made to work, and not for good software engineering practices -- an example program showing the math(s) needed to perform the 3d transformations and rendering.
: Darrell Raymond Ulm
Free easy to use 3d modeling library. The purpose of this project is to create a free and simple 3dmath library for 3d modeling. This library will serve as a starting point for all of you who are new to the 3d modeling world.
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A collection of applets used to demonstrate physics and math principles. The applets include: a ray diagram drawing applet, a collision of disks applet, an electromagnetic field mapper and a 3d hydrogen orbital simulation.
MathWorx is a JavaScript library of mathematical objects, also including 2D plotting functionality and will eventually have 3D object compatibility. A GUI editor will be made based on these libraries to ease the development of interactive math pages.
Currently, this project consists of a pure java math expression parser optimized for repeated evaluation. Development of an interactive 3Dmath visualization application based on this parser is planned for the future.
Math game where up to 4 students can play online against each other. By moving their figurines around a colorful pseudo 3D board, players answer math questions and can play tricks against their opponents. Client and server distributed under Affero GPL 1.
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A 3Dmath library implemented in C++, suitable as building blocks for game development and middleware. Spawned by discussion on the sweng-gamedev mailing list.
C++ geometry math library. GMath is a C++ templated math library mainly for geometry applications like 2D, 3D vector graphics and computergames. It's the ambition to be part of the boost libraries at some point.
MATHLIB3D: MATHLIB3D is a Vector/Matrix/Quaternion/Plane/Polynomial C++/Java library targeting either precision or fast mathematical operations executed on vectors, matrices and quaternions.
This software can position an object in 3D space through the use of 2 USB webcams and basic math. It uses a Java written image processin algoritme. It is the result of a student-project at the Faculty of Applied Science of the University of Leuven.
GLmath is a highly optimized, OpenGL-compatible C++ math library. The package offers developers several types of 2d and 3dmath primitives to ease development efforts while maintaining a high level of computational efficiency.
The goal of an Open Math Library is to provide the basic set of math-related classes and functions for 3d engine development. Currently the library has implementations for vectors (2 to 4 dimensional), matrices, planes and quaternions.
Javascript SDK for Nintendo Wii's Opera browser with classes for 3D vertex math, triangle meshes, canvas drawing, Wii Remote motion/button detecting, and multiuser interfaces. Official site: http://wiioperasdk.com and blog: http://blog.wiioperasdk.com.