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A virtual network-ready game table for 4th edition Dungeons and Dragons, which reads character and monster files from the dnd Insider tools (Character Builder and Adventure Tools)
iteam is a worms-like online game, featuring attractive cute graphics, a catchy soundtrack and possibilities to customize the character of your choosing. The game is in the planning/pre-alpha stage for now and it will be compatible with Windows & Linux.
A plugin that enables the import of assets from World of Warcraft. ((c) Blizzard) to Maya ((c) Autodesk). Official site : http://wowtomaya.sourceforge.net/
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webflag is a web based software which helps you to find other role players in World of Warcraft. webflag makes the character descriptions from the flagRSP family of addons available on the net. You can search for RP players based on class and level range
Piavca is a character animation engine that supports an extensible method for blending and combining animation and a library of body language based animation methods. It works together with Cal3D and OpenSG
Anomaly Wiki is a file-based content management system (CMS) written in Php. The main goals are fast browsing, easy customization and few requirements (no database or other dependencies). All you need is a web server running PHP 4.3.0 or later.
The aim of the tool is to validate a particular format of metadata. Specifically, the tool checks three parts: 1. Big5 character encoding; 2. whether it is a well-formed XML document ; 3. other specifications with our own purposes.
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Java classes that enable definition of new Charsets based on other existing Charsets, without additional programming. Includes a character set with Kamenik encoding.
An input method, bases on Latinization of Chinese character. The introduced suffix begins with Capitalized letter, may consists one or two letters, and is abbreviation of its meaning
IAPEngine is an open source, cross-platform, portals-based 3D game engine, written in C++, originally created for the game "Isles, Aliens and Philosophy". It supports character animation, scripting, shadows, physics...etc
I made this while waiting for a character application to come through. Nothing fancy, just the time of day. Press the 1st LCD button on the left to close it.
pyWow is a simple python program that extracts informations about World of Warcraft characters from the european armory (http://eu.wowarmory.com) and the value of your character Gear Score from another website (http://www.wtfismygearscore.com)
The Common OCR Service Interface. COSI is an API that allows developpers to easily bring OCR (Optical Character Recognition) capabilities to image processing applications. COSI supports existing OCR tools such as Tesseract, GOCR or GNU Ocrad.
Program converts HTML pages into LaTeX format. Own mappings between HTML tags and character entities can be defined. CSS formatting properties are also supported (including colours). Implemented in Java.
This project was builded to connect to the armory page of World of Warcraft, specifing the name of character, and parse the XML that they use on the page to generate custom POJO. Used apache digester api to parse the XML.
The Framebuffer Character Generator is written in Java an it produces C code for embedded systems! This tool converts any system font to a usable format for a pixel based framebuffer or another embedded pixel based lcd controller.
Implementation of Damerau-Levenshtein fuzzy string matching in Java. Returns the distance adding one point per character insert, deletion, mismatche and swap.. This is an extension of apache/commons/lang/StringUtils.getLevenshteinDistance()