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Stop Storing Third-Party Tokens in Your Database
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
an online collectible card game in the works. not quite a 'magic' clone, as each player will be able to create their own character, and eventually, their own cards. bring your thinking caps!
Matt's March Madness is a simple web-based application to help you manage a pool for the NCAA D-I basketball "March Madness" tournament, providing a frontend with standings and what-if scenarios, as well as a comprehensive backend for the admin.
Tools supporting creation and presentation of digital music editions
This project has built a Java-based software that brings paperbased historic-critical editions of musicians handwritings to the pc.
Besides the presentation software there is an editor called Edirom Editor (a web technology based client application wrapped into an Eclipse RCP container) with which the digital editions are prepared.
In the near future we will release a first beta of our new Edirom Online, a new version of our presentation tool based on web technologies (mainly ExtJS).
For...
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
A simple tournament administration software which was initially written to manage foosball tournaments. It's written in Javascript+DOM to provide a simple and cross-plattform interface. By now, it supports a basic Single-KO, Double-KO and a group-mode.
Ce logiciel (écrit en Java/ Eclipse Rcp), permet de gérer les différentes étapes d'un "Choix des Armes" tel que défini sur le warfo (http://forum.warhammer-forum.com/index.php?showtopic=136487): création d'une liste d'armée, répartition des
REMLAB is a fully functional cross-platform web-based Battlemech designer for the tactical board game Battletech. REMLAB is built entirely on HTML, PHP, and JavaScript with Ajax functionality.
Construct castles, build armies, and defend your land in a game inspired by the classic games Castles and Dark Omen. It is still in the early phases of development.
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A log player for "The Fourth Coming" ("T4C", http://www.the4thcoming.com).
Given a log-file, this tool will replay a T4C game you've played before.
It will have built-in functionnalities like : merging log files
together, searching and cleaning
JSGB is a Nintendo GameBoy emulator. Written in JavaScript and HTML5. Integrates a debugger with breakpoints support, memory, viewer and more... You can test it here: www.codebase.es/jsgb/?v=0.02
eBridge implements the classic card game Bridge. It is unlike other card games in that bidding and playing strategies are configurable rules. eBridge can be played remotely among different client platforms since it is based on Java and the Eclipse RCP.
XAGE, the eXtensible Adventure Game Engine, is intended to be an engine capable of creating and running Sierra-like adventure games. Furthermore, it is the intention to make the engine extensible so that more complex game types can be created as well.
This sofware is designed to help different chess clubs to set up their own rating system. It uses USCF approximation formulas for rating calculations. Working example at newarkcc.vfutbole.ru
A tactics RPG engine written in almost entirely in javascript (only a java applet for music/audio). Allows creation of tile based RPGs with javascript events and commands, and should work in most javascript capable browsers.
This is new reincarnation of all-known xNova project. In the "Regenesis" we want to summarize all best from space-MMRPGs such like Unificant Wars and OGame. All development is carried out with Java (Hibernate + J2EE) + Haxe + ExtJS.
Independency will be a browser game set in space. It is written from scratch and uses Java Servlet Tech. Gameplay will be like OGame, but with more features.