Showing 386 open source projects for "android games"

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  • 1
    NetherSX2 Classic

    NetherSX2 Classic

    Continuation of NetherSX2 based on AetherSX2 3668

    NetherSX2-classic is a companion and variant of NetherSX2 that targets a specific older base version of the AetherSX2 emulator (based on the 3668 branch), applying similar custom patches to provide a stable and performant PS2 emulation environment on Android devices. The project stitches in anti-tampering modifications, RetroAchievements notification fixes, and controller and GameDB updates while maintaining the legacy behavior of the classic build for compatibility with titles that might perform better on the older codebase. Because this classic branch starts from a slightly different upstream version than NetherSX2-patch, users often choose it for performance reasons on lower-power devices or for games with known regressions in newer builds. ...
    Downloads: 4,951 This Week
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  • 2
    Eden Emulator

    Eden Emulator

    Free and opensource (FOSS) Switch 1 emulator

    Eden Emulator is an experimental open-source emulator designed to replicate Nintendo Switch hardware with a focus on stability and performance improvements. It builds on modern emulation techniques to deliver smoother gameplay and better compatibility with newer titles. The project emphasizes frequent updates that reduce graphical glitches, improve rendering pipelines, and enhance overall system stability. Eden supports multiple platforms, including desktop and mobile environments, expanding...
    Downloads: 192 This Week
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  • 3
    BikeControl

    BikeControl

    Do virtual gear shifting (and more) in any rider app

    BikeControl is a cross-platform tool aimed at enabling control of trainer apps (cycling/indoor training apps) using hardware controllers such as bike shifters, dedicated remotes (e.g. Zwift Click, Zwift Ride, Zwift Play), gamepads, or even generic Bluetooth HID devices. Instead of connecting to the trainer directly, BikeControl acts as a bridge: when you press a button or lever on your controller, it intercepts the input and simulates corresponding keyboard/mouse/touch events for your...
    Downloads: 48 This Week
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  • 4
    Ricochlime

    Ricochlime

    Satisfying monster shooter

    Ricochlime is a satisfying monster shooter game where players eliminate advancing monsters using ricocheting projectiles. Developed with the Flame game engine and Flutter, it offers smooth gameplay across multiple platforms, including Android, iOS, Windows, and web browsers.
    Downloads: 8 This Week
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    Netcode for GameObjects

    Netcode for GameObjects

    Netcode that provides networking capabilities to GameObject workflows

    Netcode for GameObjects is a Unity package that provides networking capabilities to GameObject & MonoBehaviour workflows. The framework is interoperable with many low-level transports, including the official Unity Transport Package. Visit the Multiplayer Docs Site for package & API documentation, as well as information about several samples which leverage the Netcode for GameObjects package. You can also jump right into our Hello World guide for a taste of how to use the framework for basic...
    Downloads: 6 This Week
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  • 6
    EKA2L1

    EKA2L1

    An experimental Symbian OS emulator

    ...The emulator currently emulates Symbian OS's EKA1 and EKA2 behavior, and reimplement most of its critical app servers. It can already boot many EKA1 and EKA2 apps. For more discussion and support, please visit our Discord server. Artifacts for Windows, OSX, Linux and Android are provided through Github Actions. Click on the Releases section to get the newest stable build. Compatibility for the games and software that can (and can't) run on the emulator can be verified.
    Downloads: 35 This Week
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  • 7
    Simple DirectMedia Layer

    Simple DirectMedia Layer

    Simple Directmedia Layer

    Simple DirectMedia Layer is a cross-platform development library designed to provide low-level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award-winning catalog and many Humble Bundle games. SDL officially supports Windows, macOS, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.
    Downloads: 31 This Week
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  • 8
    Xenia

    Xenia

    Xbox 360 Emulator Research Project

    Xenia is an open-source experimental emulator for the Xbox 360 that aims to let users run Xbox 360 games on Windows and other platforms by reverse-engineering the console’s hardware and firmware behavior in software. It implements the 360’s CPU (Xenon), GPU (including Direct3D shader logic), and system libraries to translate Xbox instructions into equivalent host machine operations, enabling many titles to launch and in some cases play at improved frame rates compared with the original...
    Downloads: 40 This Week
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  • 9
    AndroidEnv

    AndroidEnv

    RL research on Android devices

    android_env is a reinforcement learning (RL) environment developed by Google DeepMind that enables agents to interact with Android applications directly as a learning environment. It provides a standardized API for training agents to perform tasks on Android apps, supporting tasks ranging from games to productivity apps, making it suitable for research in real-world RL settings.
    Downloads: 3 This Week
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  • 10
    Citron Neo

    Citron Neo

    Research software designed to orchestrate virtual environments

    Citron Neo is an advanced emulator project focused on replicating complex system environments with high performance and flexibility. It is designed to emulate modern console behavior while integrating improvements in CPU emulation, GPU rendering, and memory management. The project incorporates optimizations such as dynamic recompilation and Vulkan-based rendering to enhance performance across supported platforms. It also includes continuous updates that improve compatibility with games and...
    Downloads: 102 This Week
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  • 11
    Solar2D Game Engine

    Solar2D Game Engine

    Solar2D Game Engine main repository (ex Corona SDK)

    This is a fully open source project that is forked of the well-established and widely used Corona SDK game engine, which is no longer commercially supported. Development is lead by Vlad Shcherban, former technical lead engineer at Corona Labs Inc. If you are using this engine, consider supporting its development. Develop for mobile, desktop, and connected TV devices with just one code base: iOS, tvOS, Android, Android TV, macOS, Windows, Linux, or HTML5. Update your code, save the changes,...
    Downloads: 34 This Week
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  • 12
    VCMI Project

    VCMI Project

    Open-source engine for Heroes of Might and Magic III

    VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.
    Downloads: 31 This Week
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  • 13
    Ebitengine

    Ebitengine

    A dead simple 2D game engine for Go

    Ebitengine (formerly known as Ebiten) is a lightweight, open-source 2D game engine built for the Go programming language. It is designed to be simple and easy to use, allowing developers to build games quickly with a clean and minimal API. Ebitengine supports cross-platform deployment, including desktop, mobile, web, and select console platforms. The engine provides essential features such as 2D graphics rendering, input handling, and audio playback. Developers can work with transformations,...
    Downloads: 7 This Week
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  • 14
    macroquad

    macroquad

    Cross-platform game engine in Rust

    ...A strength of Macroquad is its cross-platform reach: it supports desktop (Windows, Linux, macOS), web (via WebAssembly / HTML5), and mobile (Android, iOS) without requiring platform-specific code. Compilation is relatively fast with minimal dependencies, so small projects or prototypes can spin up quickly. Because it’s “batteries included” for common tasks (rendering, drawing shapes, text, basic UI, game loop), Macroquad works well for rapid prototyping.
    Downloads: 1 This Week
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  • 15
    SwiftGodot

    SwiftGodot

    New Godot bindings for Swift

    SwiftGodot provides Swift language bindings for the Godot 4.2 game engine using the new GDExtension system (for 4.1 compatibility, use the 4.1 branch, preview for upcoming 4.3 release is in the 4.3 branch). SwiftGodot can be used to either build an extension that can be added to an existing Godot project, where your code is providing services to the game engine, or it can be used as an API with SwiftGodotKit which embeds Godot as an application that is driven directly from Swift. SwiftGodot...
    Downloads: 7 This Week
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  • 16
    KorGE

    KorGE

    KorGE Game Engine. Multiplatform Kotlin Game Engine & Korlibs

    KorGE is fully written in Kotlin and designed from the ground up to embrace modern and easy coding styles. KorGE gradle plugin allows to target each platform natively: JVM for Android, JS for the Web and native code for iOS and Desktop. Install the KorGE IntelliJ Plugin or clone the “Hello World!” project and start making your own game in less than a minute. Since KorGE targets the JVM, you can develop your game, try it, debug it and test it using IntelliJ IDEA. KorGE is just the last layer...
    Downloads: 9 This Week
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  • 17
    Cocos Engine

    Cocos Engine

    Cocos simplifies game creation and distribution with Cocos Creator

    The Cocos Engine repository powers the open-source core of Cocos Creator, a cross-platform game engine and editor designed for building 2D and 3D games for web and native targets. It aims to simplify game creation and distribution, with support for high-performance rendering, physics, scene management, asset pipelines, and more. The engine is built using a mix of C++ (for performance-critical systems) and TypeScript/JavaScript (for scripting), enabling developers to script game logic while...
    Downloads: 7 This Week
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  • 18
    Play!

    Play!

    Play! - PlayStation2 Emulator

    Play! is an open-source cross-platform emulator for Sony’s PlayStation 2 that aims to run PS2 games on a wide range of modern systems including Windows, macOS, Linux, Android, iOS, and web browsers by implementing core PS2 hardware functionality in software. It emulates primary components like the Emotion Engine CPU and graphics synthesizer, translating game code and hardware calls into host system operations, while providing users with controls to load disc images, manage states, and configure rendering options. ...
    Downloads: 33 This Week
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  • 19
    Kodi

    Kodi

    Home theater software and entertainment hub for digital media

    Kodi is an award-winning free and open source home theater/media center software and entertainment hub for digital media. With its beautiful interface and powerful skinning engine, it's available for Android, BSD, Linux, macOS, iOS and Windows. Got a smart TV? You ain't seen nothin’ yet! Kodi puts your smart TV to shame. Kodi runs on a huge range of devices and operating systems. Your music collection has never looked this good! Support for almost every format, playlists, party mixes and...
    Downloads: 34 This Week
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  • 20
    melonDS

    melonDS

    DS emulator, sorta

    melonDS aims at providing fast and accurate Nintendo DS emulation. While it is still a work in progress, it has a pretty solid set of features. Firmware boot (not direct boot) requires a BIOS/firmware dump from an original DS or DS Lite. DS firmwares dumped from a DSi or 3DS aren't bootable and only contain configuration data, thus they are only suitable when booting games directly. DS BIOS dumps from a DSi or 3DS can be used with no compatibility issues.
    Downloads: 22 This Week
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  • 21
    OGRE

    OGRE

    scene-oriented, flexible 3D engine (C++, Python, C#, Java)

    OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilizing 3D hardware. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. We consider the results of our GL3Plus RenderSystem as the gold standard. The respective...
    Downloads: 7 This Week
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  • 22
    OpenFL

    OpenFL

    Open source library for creative expression on the web, desktop, etc.

    OpenFL is a free and open-source, cross-platform software framework that empowers developers to create rich interactive applications and games using a single codebase that can run on web browsers, mobile devices, desktops, and even some consoles. It builds on the Haxe programming language and offers a familiar display list and event-driven API inspired by classic Adobe Flash and AIR, allowing developers to leverage well-known paradigms while targeting modern platforms. OpenFL supports 2D and...
    Downloads: 2 This Week
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  • 23
    FXGL

    FXGL

    Java/JavaFX/Kotlin Game Library (Engine)

    No installation or setup required. "Out of the box": Java 8-17, Win/Mac/Linux/Android 8+/iOS 11.0+/Web. Simple and clean API, higher level than other engines. Superset of JavaFX, no need to learn new UI API. Real-world game development techniques, entity-component, interpolated animations, particles, and many more. Games are easily packaged into a single executable .jar or native images. Any 2D game (side-scroller/platformer/arcade/RPG).
    Downloads: 0 This Week
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  • 24
    ZeroTier

    ZeroTier

    A smart Ethernet switch for Earth

    Connect team members from anywhere in the world on any device. ZeroTier creates secure networks between on-premise, cloud, desktop, and mobile devices. ZeroTier combines the capabilities of VPN and SD-WAN, simplifying network management. Enjoy flexibility while avoiding costly hardware vendor lock in. Set up ZeroTier in minutes with remote, automated deployment. Emulates Layer 2 Ethernet with multipath, multicast, and bridging capabilities. ZeroTier’s zero-trust networking solution provides...
    Downloads: 50 This Week
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  • 25
    SDL_GameControllerDB

    SDL_GameControllerDB

    A community sourced database of game controller mappings

    ...Because many controllers report different axes and button layouts depending on platform and manufacturer, this project provides a large text database (gamecontrollerdb.txt) that maps those raw inputs to a standardized layout for consistent use in games and applications across Windows, macOS, Linux, Android, and other SDL-supported systems. Developers simply include or load the database file at runtime and call SDL’s API to add mappings, which enables out-of-the-box support for controllers that would otherwise behave unpredictably. The repository encourages community contributions so new or uncommon controllers can be added as they’re discovered and tested.
    Downloads: 7 This Week
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