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The CLOWN virtual machine is a microcomputer simulator for operating system research. CLOWN emulates a realistic, though vastly simplified computer system. Besides the simulator itself, it includes assembler, linker, and disk maintenance tools.
Te Tuhi turns pictures of video games drawn on paper into games that you can play on the computer. It invents rules to suit the picture. The project aims to be inclusive, experimental, and modular, with one aim being a scaled down version for the OLPC.
Laboratory Circuit Simulator is transient simulator whiht analog and digital components support for laboratory classes.
This support spice netlist files, DSP Tms320f243 DSPemu integration and has high customizable device modules development in c.
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DSPemu emule a digital signal processor TMS320F243, with console interface showing the registers and memory. With DSPemu is possible test algorithms such as Filter, FFT/IFFT. This can be integrate and used with a circuit simulator.
Real-time collision detection library for physical simulations in virtual environments. Includes support for self colliding objects as needed for simulation of textiles and clothes.
It provides a graphical animated representation of a network simulation run (e.g. for ns-2). Further, common metrics are calculated and displayed. The tool is written in Java and supplies 2 frontends (applet and stand-alone application).
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Simulation of diffraction pattern duality experiment. Each particle impacts the phosphor screen at a particular localized point, but when many individual particle impacts occur, the wave-based diffraction pattern emerges.
Vision: To create a city simulation using a all volunteer organization that reaches across the entire world. The project will be created in a virtual workspace utilizing the communication devices that are attainable for a wide volunteer base.
ZPlet is an interpreter for programs using the Z-Machine virtual machine invented by Infocom for their interactive fiction. This fork of ZPlet implements basic support for files in Z-Machine Blorb format (.zblorb) generated by the Inform 7 compiler.
A Java-written MIPS simulator developed to stimulate people learning the Assembly language. It adds graphics, sounds and user interation to make writing assembly programs more interesting.
libLCS is a hardware description library in C++ aiming to be as powerfull and easy as the Verilog HDL. It currently supports logic gates, flipflops, clock, and facilitates delays, continuous assignments and variable value dumping into VCD files.
The Virtual Laboratory for Earth and Planetary Materials (VLab) collaborative GRID-based environment. Concentrating on scientific computation workflows and auto-generation of visualization services. http://vlab.msi.umn.edu
A simulation environment for 2D robots to interact and perform tasks in. Meant to be educational and demonstrate emergent behaviors. No download necessary! See demos on project website!
N-sim is a framework for studying and developing wireless sensor networks. It emulates the computation of sensor platforms, simulates the wireless communications, and allows plug-in models for source detection simulation. Intended for cluster computing.
WaVeSim (Water Vehicle Simulator) is a simulation environment to test water vehicles' on-board software. It simulates surface and underwater vehicles' dynamics and acoustic signal propagation. Virtual sensors and 3D visualization system are available.
Comsyste is a utility for evaluating the fairness of combat systems for computer games by running simulations of fights under the given combat formulae.
PhysicsBench: benchmark suite to represent physics simulation in future game-scenarios to be used by (1) computer architects/researchers for real-time physics hw/sw designs, and (2) application designers to determine gaming platform performance bounds.